I think current Sicilians just don’t have good melee answer to other infantry civilization as infantry civilization in the late game. They don’t have good Arbalesters, and Siege composition is hard to get into. Their Champion with bonus damage reduction is merely just fully upgraded, nothing special in melee combat, and people never produce them. Elite Serjeants mostly don’t trade efficiently against other infantry units since they are too costly in terms of gold, even against regular Champion. In the late game, of course, gold becomes an issue. Disclaimer: I also proposed that they receive +1 base attack long time ago.
However, let’s do math how New Serjeants perform in Imperial Age.
Current Elite Serjeant vs Current Champion:
• Serjeant kills Champion in 7 hits
• Champion kills Serjeant in 9 hits
New Elite Serjeant vs New Champion:
• Serjeant kills Champion in 7 hits (same as before)
• Champion kills Serjeant in 10 hits (Serjeant tanks one more hit which is obviously impactful in mass battle)
Let’s take a look at another infantry unique unit which will also get buffed, Woad Raider
Current Elite Serjeant vs Current Elite Woad Raider:
• Serjeant kills Woad Raider in 8 hits
• Woad Raider kills Serjeant in 8 hits as well
However, Woad Raiders will always win in mass battle since they are so fast, leading them to take better engagement, although they have slightly less number due to their total cost. But again, Serjeants cost much more gold!
New Elite Serjeant vs New Elite Woad Raider:
• Serjeant kills Woad Raider in 8 hits (same as before)
• Woad Raider kills Serjeant in 9 hits (Serjeant will tank one more hit which makes them win either in 1v1 or mass battle)
Against trash units?:
• Current Serjeant receives 4 damage from Hussar, 3 damage from Halberdier, 1 damage from Skirmisher
• New Serjeant receives 2 damage from Hussar, 1 damage from Halberdier, 1 damage from Skirmisher
Keep in mind, their gold cost is cheaper than before. They also become much tankier against low damage gold units, such as Throwing Axeman, Karambit Warrior, Kamayuk, etc., even against units with average attack
Against archers? they are somewhat weaker at tanking hits, but they still have above average pierce armor than most of infantry. Hand Cannoneers don’t perform better than before since 1 pierce armor doesn’t make big difference. HC needs 6 hits to kill both current and new serjeant.
New Serjeant also has faster speed (0.95-1.045) than current Serjeant (0.9-0.99) that they can chase away foot archer more quickly (many ranged units have 0.96 speed) as compensation. It also means that new Serjeants can take better engagement than before like retreating, raiding, running away, forwarding Donjon, etc.
Although they have less pierce armor, don’t underestimate small speed buff. I did try micro testing 40 arbalesters against 60 champions. Microing against Celts champions with only +5% speed are harder than microing against Vikings ones.
This kind of situation happens in Castle Age as well, regarding Castle Age Serjeant already has tons of HP compared to other infantry unique units, and they are tankier against cavalry. Both current feudal and castle age Serjeants are already hard to deal with, especially with the timing upon advancing castle age as feudal Serjeants immediately become stronger.
How about comparing new Serjeant to new Champion against unit with average attack?
Current Champion & Current Elite Serjeant vs Elite Keshik (for example)
• Keshik kills current Champion in 7 hits, so current Champion hits back 6x (13x6=78 damage)
• Keshik kills current Serjeant in 11 hits, so current Serjeant hits back 10x (11x10=110 damage)
New Champion & New Elite Serjeant vs Elite Keshik
• Keshik kills new Champion in 7 hits, so new Champion hits back 6x (14x6=84 damage)
• Keshik kills new Serjeant in 15 hits, so new Serjeant hits back 14x (11x14=154 damage). Elite Keshik almost gets killed 1v1
The good sell is that they become much cheaper in terms of gold which makes that part fine for what they perform overall.
I’d say New Serjeants are fairly good and fine. Indeed, there is barely a scenario where Elite Serjeants fight Elite Woad Raiders or using both Champions and Serjeants against cavalry units. But it surely implies that new Elite Serjeants are better than new Champion. Stronger Champions are getting better, so are Serjeants. In many cases they are better.
However, problem will occur either small or big. It seems to be found in feudal or castle age since their food cost is high while food is more crucial/valuable in early ages than gold. We don’t know exactly how Sicilians will perform until the new patch comes out.
Giving them +1 base attack or same pierce armor as before doesn’t show that they are weak so that they need it. But it makes them much better, considering their new stats and gold cost. Also, Serjeants can build and repair Donjon. It is their ability that no other infantry can do. It also implies that Serjeants also have two uniquenesses, they are tanky and they can build Donjon. There might be another uniqueness where Serjeants are the only infantry that can hoover around bases in early stages.
If then they are found to be useless in early stages, buffing their base attack or pierce armor can be considered as well, but new food eco bonus can be applied instead, such as each farm upgrade grants farmers +1 carry capacity or farmers carry +1/+2/+3 more food in feudal/castle/imperial age similar with the beta version of Sicilians. But let’s see first after the patch is released.
Ah, I also forgot that Militia-lines cost 50 food instead of 45 to somewhat help their early rush and balance their new buffs for some civilization which previously had supplies. On the other hand, Serjeants still have the same total cost while the gold cost is cheaper.