Art of War - Early Economy Mission - 10 extra wood deducted from stockpile

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.102.22327.0 (#87863) 11543327
  • GAME PLATFORM: Steam / Microsoft Store
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Houses cost 25 wood. you start with 200 wood. There is a trigger that places the foundations of two houses. 200 - (25 * 2) = 150. However the wood remaining in the stockpile is actually 140. 10 extra wood is deducted from your stockpile.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Start the Art of War Early Economy Scenario
  2. Observe amount in wood stockpile before and after trigger

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
I would expect the amount of wood equivalent to the cost of two houses, 50 wood, to be deducted from the stockpile instead of the 60 that is being deducted from the stockpile.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
before houses.jpg - Google Drive
after houses.jpg - Google Drive
regular ol game after two houses.jpg - Google Drive

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

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Just following up on this one as well. I haven’t seen any response and too much wood is still being deducted in current build.

@Quasibrodo
This is an issue we are already tracking, not fixed yet, but the team is aware of it :slight_smile:
Thanks for your report.

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