# Asian Heroes and Healers Rework

**URL:** <https://forums.ageofempires.com/t/asian-heroes-and-healers-rework/198504>\
**Category:** III - Discussion\
**Created:** [March 17, 2022, 5:48am UTC](https://forums.ageofempires.com/t/asian-heroes-and-healers-rework/198504 "2022-03-17T05:48:58Z")\
**Posts on this page:** 1\
**Showing post:** 45

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**Author:** ![M00Z1LLA](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/m00z1lla/32/104042_2.png) [@M00Z1LLA](https://forums.ageofempires.com/u/M00Z1LLA)\
**Post date:** [June 13, 2022, 4:27pm UTC](https://forums.ageofempires.com/t/asian-heroes-and-healers-rework/198504/45 "2022-06-13T16:27:13Z")

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> [@Wolfstack](#):
>
> Recruitment: should be reduced to 1 unit per Daimyo

My preference would be for the unit roster to be linked to what’s available at the Dojos and/or Shogunate. I think you could do one unit by default like your example, but it could be expanded by the special buildings. That would give more value to those buildings and give opponents the ability to deal a meaningful blow by destroying those buildings. Something similar could be done with a Chinese “general” and the Summer Palace wonder.

> [@Wolfstack](#):
>
> Respawn mechanic, I think this one should be different not because “reusing” a mechanic from Africans but because each Daimyo is named after a Historical figure, while Prince’s are kinda generic.

I don’t really see a need to be hung up on keeping them so historically specific. Daimyos were pretty common and could be more generic if they fill the hero role. Since they are such a powerful unit, I’d be hesitant to give them an immediate ransom respawn. The African style timed respawn could better moderate the power of Daimyos by making players wait for a cooldown to finish.

> [@Wolfstack](#):
>
> Tea house: I think there’s another post about it, I like the idea of having a specific saloon type. I believe that each civ should have a Church and Saloon.

I should have linked that post to here since it’s related. I’ve expanded on the idea more in this post:

> [@Rework for Taverns and Monasteries](https://forums.ageofempires.com/t/rework-for-taverns-and-monasteries/202749):
>
> Taverns The addition of a coin trickle in DE is out of place. It doesn’t address the reason players are reluctant to build a Tavern and is inconsistent with the African and Asian factions who can’t get it. The main issues with Taverns are as follows: High population cost of units Inconsistency of mercenary units Underpowered outlaw units Inability to scale production with a build limit of 1 Solutions: Instead of a coin trickle by default, Taverns and Saloons should provide population space.…

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