# Asian Heroes and Healers Rework

**URL:** <https://forums.ageofempires.com/t/asian-heroes-and-healers-rework/198504>\
**Category:** III - Discussion\
**Created:** [March 17, 2022, 5:48am UTC](https://forums.ageofempires.com/t/asian-heroes-and-healers-rework/198504 "2022-03-17T05:48:58Z")\
**Posts on this page:** 1\
**Showing post:** 53

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**Author:** ![M00Z1LLA](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/m00z1lla/32/104042_2.png) [@M00Z1LLA](https://forums.ageofempires.com/u/M00Z1LLA)\
**Post date:** [August 26, 2022, 2:20pm UTC](https://forums.ageofempires.com/t/asian-heroes-and-healers-rework/198504/53 "2022-08-26T14:20:02Z")

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> [@SirBarnzy1](#):
>
> Asian equivelents to Taverns would be much better

I only touched on the idea in the post, but I made a much more detailed suggestion for that here:

> [@Rework for Taverns and Monasteries](https://forums.ageofempires.com/t/rework-for-taverns-and-monasteries/202749):
>
> Taverns The addition of a coin trickle in DE is out of place. It doesn’t address the reason players are reluctant to build a Tavern and is inconsistent with the African and Asian factions who can’t get it. The main issues with Taverns are as follows: High population cost of units Inconsistency of mercenary units Underpowered outlaw units Inability to scale production with a build limit of 1 Solutions: Instead of a coin trickle by default, Taverns and Saloons should provide population space.…

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