Going to try it
Nice work!
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Thanks! You may or may not have experienced this issue, but the AI would sometimes get caught in this trap where they tasked a bunch of villagers to go build the forward base and star fort, but didnât have the wood to do it. The villagers would just sit idle waiting for enough wood, but no one was gathering anymore so the AI would effectively just stop doing anything.
I had some basic checks to help with it but this is a much better solution, so hopefully the AI wonât randomly drop off in the late game anymore.
4 Likes
Exactly. That is what the AI is currently missing
They are also sending a bunch of military units to players TC and getting unresponsive for a couple of minutes in the early game!
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Could you elaborate on that? Are they sending military to an ally or enemy TC?
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Yes of course.
To ally TC. I guess the purpose is to defend the player base but is kind of erratic
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Were there any enemies walking through your town before that? Even if it was just a handful?
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No enemies walking through my town before neither after
Just AI ally keeps on constantly sending units to players Town Center, yep
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Very weird. I guess I need to play with more ally teammates to see if something is going on
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Reporting that the USA still donât pack the 2 sloop shipment on water maps, only the Manilamen shipment which costs 600 resources and they dont seem to send until very late on the match. For some reason the forum doenst let me upload images, but that leaves them vulnerable to early water raids
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Nice work on keeping this game alive. This is one of the best mods out there. Countless hours of fun with my friends!
2 Likes
2025-04-25T07:00:00Z Made some changes trying to address some poor performance Iâve been noticing, particularly with the FF strategies:
- TC building is now done with 3 villagers
- Safe FF strategy no longer builds second TC right away
- AI now waits 3 mins after aging up to attack (up from 2, but still lower than the 5 DE has it at)
- Minimum time between attacks increased to 0.65attackinterval (up from 0.5)
- AI also checks itâs own military strength instead of just team strength for if itâs allowed to attack
- Retreat factors increased so land attacks are more likely to retreat
- agingToMonitors added between the ageMonitor to allow AI to adjust the pop limits after clicking for age up (instead of waiting until they reached the next age). All they really do is run updateSettlersAndPopManager for now.
- setMilPopLimit now uses getAgingUpAge() instead of the current age (getAgingUpAge returns the next age if you are currently aging)
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No es por molestar pero la IA no construye el mercado de equipo holandés ni los muelles con los que se empieza en algunos mapas como España
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Iâll try to take a look. Wagons havenât been a big priority for me since
- There are a lot of them
- It isnât game breaking
- There may be a bug where AI wagons wonât build unless thereâs enough wood to build the building
2 Likes
Thank you so much!
Nice work!
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I canât specify exactly what you did, but now the enemies are terrific! His fighting skills are awesome! Even the weak ones like Hiawata and Tewodros now are a challenge on Treaty. Once again, thank you for your work.
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Thatâs great to hear! I also have some improvements suggested by Justus_Pacificia over on reddit that I need to upload. Thereâs an issue with how the AI calculates the value of an eco tech so it typically wonât research imperial capitol techs (unless it puts over 50 villagers on that resource)
That fix should really help in treaty games!
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Updated 2025-05-08T07:00:00Z
Implemented suggestions from Justus_Pacificia on reddit as well as a couple other things.
- Added imperial and monitor naval techs for all civs
- Added dock techs for naval civs
- Fixed issue preventing Aztecs from training canoes in age 2
- Inca can now train native canoes after allying with them
- Aztecs can use naval BB to overpop tlaloc canoes
- Simplified some logic in ship training
- fixed an issue where the AI would only research certain econ techs (even in max age) if there were enough villagers working that resource. Biggest issue was the imperial techs, which required 50 villagers actively working to research
3 Likes
AI often doesnât upgrade trade routes even late into the game and they donât collect from blueberry bushes on Scandinavia, they also donât pick up treasures that donât even have guardians, especially special treasures like the gather speed bonus treasure for blueberries on Scandinavia.