# Attack Move Command Bugs Compilation

**URL:** <https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113>\
**Category:** AoM - Report a Bug\
**Created:** [June 21, 2026, 8:41am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113 "2026-06-21T08:41:14Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![BqvH](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/bqvh/32/146888_2.png) [@BqvH](https://forums.ageofempires.com/u/BqvH)\
**Post date:** [June 21, 2026, 8:41am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/1 "2026-06-21T08:41:14Z")

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## Game Version: Premium
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## Build Number: v.100.19.15437.0 (605261R)
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## Platform: Steam
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## Operating System: Windows 11

> ## Issue:

Chariot Archers are not behaving correctly with the Attack Move command. Sometimes they will just move to the point while military units are in range and just attack nearby buildings instead of attacking units in range.

> ### Trigger Event:

Afer giving an Attack Move command to Chariot Archers during battle.

> ### Repro Steps:

1. Played during a Multiplayer match.

  
Here’s another editor test. It prioritises different movements depending on the majority of the units in the direction you box selected them or if you used the Select All Ranged hotkey.

Selecting from Back to Front

Selecting from Front to Back

And then using the Select all Ranged hotkey

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<div class="post-metadata">

**Author:** ![BqvH](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/bqvh/32/146888_2.png) [@BqvH](https://forums.ageofempires.com/u/BqvH)\
**Post date:** [June 25, 2026, 6:56am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/2 "2026-06-25T06:56:08Z")

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Still getting attack move bugs especially with bone bow chariots. Here’s a small clip from yesterday after the patch. The units kept on defaulting to attacking a building while attack moving instead of attacking enemy units.

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**Author:** ![Sour1](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/sour1/32/211165_2.png) [@Sour1](https://forums.ageofempires.com/u/Sour1)\
**Post date:** [June 26, 2026, 6:21pm UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/3 "2026-06-26T18:21:12Z")

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I literally just started having these issues..idk how to fix tried uninstalling re installing no mods everything

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**Author:** ![noBrainur](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/nobrainur/32/175246_2.png) [@noBrainur](https://forums.ageofempires.com/u/noBrainur)\
**Post date:** [June 27, 2026, 6:43am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/4 "2026-06-27T06:43:50Z")

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I’d guess that more often than not a player doesn’t want non-siege units to attack buildings with attack move when the attack move is clicked on the ground or on an enemy unit.

Maybe the solution here is to make attack move work differently for all units that aren’t siege-like (including siege myth units like scarab and behemoth).

Maybe leave attack move as is for siege-type units, and change attack move in the following way for non-siege units: If attack move is clicked on the ground or on an enemy unit, ignore buildings entirely. If attack move is clicked on a building, keep the same behaviour as current (i.e. attack the building until a unit is nearby).

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<div class="post-metadata">

**Author:** ![BqvH](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/bqvh/32/146888_2.png) [@BqvH](https://forums.ageofempires.com/u/BqvH)\
**Post date:** [June 30, 2026, 11:52am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/5 "2026-06-30T11:52:25Z")

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Bump. Having an army just walk into another army really impacts multiplayer.

Having this happen while playing China civ also.

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<div class="post-metadata">

**Author:** ![AquilesHeroe](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/aquilesheroe/32/207643_2.png) [@AquilesHeroe](https://forums.ageofempires.com/u/AquilesHeroe)\
**Post date:** [July 1, 2026, 9:17am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/6 "2026-07-01T09:17:11Z")

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[https://youtu.be/\_bss-vs5BNA?t=11331](https://youtu.be/_bss-vs5BNA?t=11331) i think this has to do with with this post too i dont know

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<div class="post-metadata">

**Author:** ![BqvH](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/bqvh/32/146888_2.png) [@BqvH](https://forums.ageofempires.com/u/BqvH)\
**Post date:** [July 1, 2026, 9:37am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/7 "2026-07-01T09:37:36Z")

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I was just watching that today! It’s really frustrating

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<div class="post-metadata">

**Author:** ![BqvH](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/bqvh/32/146888_2.png) [@BqvH](https://forums.ageofempires.com/u/BqvH)\
**Post date:** [July 1, 2026, 11:17am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/8 "2026-07-01T11:17:20Z")

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The A move commands were ignored and the units preferred to move to the A move flag for a few seconds

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**Author:** ![ᚼᛅᚾᛅᛏᚱ](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/%E1%9A%BC%E1%9B%85%E1%9A%BE%E1%9B%85%E1%9B%8F%E1%9A%B1/32/210633_2.png) [@ᚼᛅᚾᛅᛏᚱ](https://forums.ageofempires.com/u/%E1%9A%BC%E1%9B%85%E1%9A%BE%E1%9B%85%E1%9B%8F%E1%9A%B1)\
**Post date:** [July 5, 2026, 7:58am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/9 "2026-07-05T07:58:11Z")

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Just this a move bug makes this game not fit to be an esport. No wonder the scene is dying.

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<div class="post-metadata">

**Author:** ![AquilesHeroe](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/aquilesheroe/32/207643_2.png) [@AquilesHeroe](https://forums.ageofempires.com/u/AquilesHeroe)\
**Post date:** [July 5, 2026, 8:45am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/10 "2026-07-05T08:45:44Z")

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but… when i use command attack the icon of mouse transform in a sword or something and i didnt see that in the video

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<div class="post-metadata">

**Author:** ![BqvH](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/bqvh/32/146888_2.png) [@BqvH](https://forums.ageofempires.com/u/BqvH)\
**Post date:** [July 5, 2026, 9:44am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/11 "2026-07-05T09:44:17Z")

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Ah the recordings are while watching a Replay of the games. I didn’t record while playing. So i have a free cursor, just ignore that and look for the red flags in the ground.

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<div class="post-metadata">

**Author:** ![Sour1](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/sour1/32/211165_2.png) [@Sour1](https://forums.ageofempires.com/u/Sour1)\
**Post date:** [July 5, 2026, 7:27pm UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/12 "2026-07-05T19:27:37Z")

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This happed along with the update that started causing crashes for people. I hope it gets fixed because its super frustrating spamming attack move button in order for them to recognize the enemy. They constantly walk past or just start attacking walls

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<div class="post-metadata">

**Author:** ![ᚼᛅᚾᛅᛏᚱ](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/%E1%9A%BC%E1%9B%85%E1%9A%BE%E1%9B%85%E1%9B%8F%E1%9A%B1/32/210633_2.png) [@ᚼᛅᚾᛅᛏᚱ](https://forums.ageofempires.com/u/%E1%9A%BC%E1%9B%85%E1%9A%BE%E1%9B%85%E1%9B%8F%E1%9A%B1)\
**Post date:** [July 10, 2026, 2:04am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/13 "2026-07-10T02:04:53Z")

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I wouldn’t be surprised if AI was used to “vibe code” the patches that led to this issue.

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<div class="post-metadata">

**Author:** ![BqvH](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/bqvh/32/146888_2.png) [@BqvH](https://forums.ageofempires.com/u/BqvH)\
**Post date:** [July 10, 2026, 3:03pm UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/14 "2026-07-10T15:03:54Z")

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These first two red flags issued were attack moves.

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<div class="post-metadata">

**Author:** ![Farstrog](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/farstrog/32/177234_2.png) [@Farstrog](https://forums.ageofempires.com/u/Farstrog)\
**Post date:** [July 11, 2026, 1:04pm UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/15 "2026-07-11T13:04:31Z")

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After update - Game Crashing - Initialization Failed 0005-0001-ffffffffe-fffffffff  
Initialization Failed 0005-0001-ffffffffe-fffffffff  
It started today, when I play Arena of the Gods daily challenge, the game shuts down with the error code ‘Initialization Failed 0005-0001-ffffffffe-fffffffff’, and the cloud synchronisation fails. It happens usually 5 minutes into play.

Has anyone else experienced this recently? I am on Windows 10.

After ther last update, game is crashing with different time - 5 minutes into play…

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<div class="post-metadata">

**Author:** ![AquilesHeroe](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/aquilesheroe/32/207643_2.png) [@AquilesHeroe](https://forums.ageofempires.com/u/AquilesHeroe)\
**Post date:** [July 12, 2026, 5:56am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/16 "2026-07-12T05:56:20Z")

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what key do you use for that hotkey?

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<div class="post-metadata">

**Author:** ![BqvH](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/bqvh/32/146888_2.png) [@BqvH](https://forums.ageofempires.com/u/BqvH)\
**Post date:** [July 12, 2026, 6:21am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/17 "2026-07-12T06:21:55Z")

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I use Space+Click for attack move

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<div class="post-metadata">

**Author:** ![AquilesHeroe](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/aquilesheroe/32/207643_2.png) [@AquilesHeroe](https://forums.ageofempires.com/u/AquilesHeroe)\
**Post date:** [July 13, 2026, 6:48am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/18 "2026-07-13T06:48:07Z")

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iv not had that problem, what units do u have problem, all?

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<div class="post-metadata">

**Author:** ![Sour1](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/sour1/32/211165_2.png) [@Sour1](https://forums.ageofempires.com/u/Sour1)\
**Post date:** [July 20, 2026, 12:04am UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/19 "2026-07-20T00:04:42Z")

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yes especially if selecting all units, archers, seige, myth ect. when mixed it tends to act up more

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<div class="post-metadata">

**Author:** ![Prizraklesa](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/prizraklesa/32/207487_2.png) [@Prizraklesa](https://forums.ageofempires.com/u/Prizraklesa)\
**Post date:** [July 23, 2026, 2:59pm UTC](https://forums.ageofempires.com/t/attack-move-command-bugs-compilation/287113/20 "2026-07-23T14:59:34Z")

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I had this issue with a group of mummies + 1 alligator. When alligator died, mummies started to act normally.

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