Audio of Priests is too low

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.101.45340.0
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED


Selection, conversion etc. audio of AOEI Priests, seen in some scenarios, is too low compared to analogous audio from other units

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Start a scenario with a Priest, for example “Bohemond and the emperor” from Hauteville campaign
  2. Find the two Priests mentioned in the objectives
  3. Select a Priest, issue a movement order
  4. Select some other unit, like a knight, a serjeant etc., and issue a movement order, and compare loudness of the two audios
  5. Do the same for converting/attacking, etc.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

Audio loudness should be the same

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

1 Like

This isn’t a bug you know. Why don’t you post this topic in the discussion section of the forum?

Why not? Audio for priests can be barely heard.

I can hear them easily, your brain might be tuning out the wololos.

Nope. Can confirm. I played that mission too yesterday, and it was often I had to actually check and make sure they healed my units since I could barely hear them at all. Had to rely mostly on their animation or my units’ health bars filling.

Yes, I should have been more specific: speech volume is right, but converting/healing sounds can be barely heard. No Wololo, then…