August PUP - Update 66692 Aug 29

They’re the only civ with bombard tower but no treadmill crane (other than Spanish but yknow)

Dravidians, Chinese and Malay also have bombard towers and lack treadmill crane.

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The point isn’t how you feel about it but everyone else. It’s a pain to read threads where you participate in as it’s pretty annoying to read through all those post. You don’t even know what the single posts are about because you don’t even quote the posts you refer to. Communication is a two way road.

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Except skirms destroy mangonels 11

Honestly tho I doubt it is thst easy, xbow+skirm destroys xbow+mango with good enough micro as byz have so cheap skirms

Yeah this! Even 15 seconds to match 2 stable knight production

But even then, logistica would still be very expensive for the lowish impact It has. A bit of a discount would be alright imho

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I however didn’t know Logistica added more anti-infantry damage. I just thought it was Trample Damage. :upside_down_face:

sad Chinese, Malay and Dravidians noises

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yeah, I mean, there ain’t much reason to train cata really unless you fight against goth or something, they are just too niche and byzantine already have other options to deal with the same threats.

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There are in fact numerous reasons to train Cataphracts, the judgement question is how much to invest in them. To give an example, when you are sending Knight/Light Cavalry/Hussar raids, Cataphracts are just a matter of exploiting your Castles for gained momentum. They do not have to be fully upgraded to obtain value. The fact that they tend to be effective against Pikemen/Halbs is an added bonus.

I wouldn’t call halb siege and Eagles niche, and Cataphracts are the best answer Byzantines have to that

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BBC?

This is true. so 2.5 out of 42 civs(inca are hardly used)… nice use for a UU :+1: just kidding. But you get the idea

Compare that to chakrams, ghulam, obuchs, coustiliers, Mangudai, camel archers etc

For example camel archers aren’t just good at killing CA, they have higher dps and more resilience than CA.

iaw if a unit is a niche counter(infantry isn’t meta) it should either be cheaper to tech into, or more of a generalist.

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Then apply Logistica to the weak byzantine paladins as well, then again, the cost is justified.

Man that’s how unique units are designed, ofc you can adjust costs and some stats, but you just can’t make UUs generalists or straight up better versions of ordinary units, because then you run into balance problems, and we already had this problems in the past with some UUs, even ones that you mentioned:

  • Camel Archers saw their HP, anti camel armor, and training time (even some attack vs rams removed) increased because they were outright too strong.
  • Mangudai is already an insane example, Mangudai frame delay and speed were adjusted because dealing with Elite Mangudai in post imperial was almost impossible.
  • Arambai, now a bit underpowered, but pre nerf arambai, was too OP in castle age, you just needed like 6 of them to kill chances to use knights vs arambai, and remember double castle arambai (Burmese in fact was once a top arabia civ just because of OP arambai was).
  • Coustilier: most pros agree that their charge attack is just too powerful, the unit, as Hera said, is now one of the most abused UUs, and is one factor contributing how OP Burgundians are in 2k level.
  • Ghulam is now seeing their HP reduced because they are also a bit too good in melee fights (and the UU is supposed to be only good vs archers).
  • Konnik: at release they had too good HP and insane ROF with Stirrups, basically at the time Bulgarian players only just spammed Konniks and all they did were wishing their opponent the best luck trying to counter them (They were beating every unit lol).
  • Leitis: after buffs, Leiciai became just straight up better than knight line in most cases, and they just killed everything once you have a good leiciai mass, taking away 1 PA was at the end neccesary.

Why make cataphracts at that point?

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No Cataphracts still retain their anti infantry role (cataphracts kill halbs effectively, paladins don’t) and paladins the role vs archers.
It also helps the civ at pocket in TGs where they underperform, also, is still harder to go for paladin + logistica due to the high cost of the upgrades. so is fine balance wise.

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With 5 trample damage, Byzantines Paladin destroy Arbalest and beat Franks Paladin in large numbers. If trample damage nerfed to 4, it is okay buff.

Franks Paladin still has 32 more HP, 2 more attack and is created 40% faster if they take the UT.
Why 5 damage would be too much and 4 instead good? Is there any data evidence behind this?

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I made a test before, In 40vs40, Cata with logistica beat generic Paladin. Cata attacks 11% faster but lack 10hp and 2 attack comparing to Byzantines Paladin. Therefore, I estimated that Byzantines Paladin can beat Franks Paladin in large battles. Result of Arbalest vs Paladin is even more devastating.

This is ridiculous. Not possible.

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I tested 40 vs 40. Cata beat one time, Paladin beat another time, both fight was very close.

Not in 1v1 but in higher numbers its possible.
In 1v1 a cata Hits 13times until its dead, thats potentially 13x5=65 damage to several Paladins when they Fight in higher numbers.
And a generic Paladin survives with 63hp in 1v1
Exact trample damage is hard to calculate because of pathing but it can be a really close fight.