It Is still a nerf, and for siciliana was useful to combine their already gast Castle drop or to give a itty bit of Speed to donjons who are slower to build
Still another Nerf, albeit minor, to an average civ which alteady Is nerfed for no compensation
I think it’s a little bit too harsh, but I agree with that. Civilization picks aside, but speaking about balance those are the most weird designed civilizations in game. Burgundian eco bonus was either too weak - with simple access to eco techs age earlier - or a little bit too strong with access to eco techs earlier and huge discount. I mean even only -50% food discount eco techs would be great. Also Flemish Revolution needs a rework.
But the most problematic are Sicilians. Devs absolutely had no idea how to make for them proper team bonus. They were on release Infantry civilization, but Sicilian infantry, Sergant and Donjons were too weak - so how it was fixed ? Obviously, they got new UT to boost their cavalry armor. Sicilians are in game almost 2 years and still, the most commonly seen Sergants in game are when player use First Crusade.
It’s pretty disheartening. I actively dislike using knights because they’re too generic and universal as a strategy, and I gravitated towards Sicilians early on because of their badass UU and the (maybe unintentional) callback to AoM where Norse infantry could build, and I ended up with infantry still not being good enough and being offered a consolation prize of “here, you’re a knight civ now too, little buddy!”.
Why is everyone losing their minds on Sicilians lol
yes the nerf is a bit harsh, but at the end was neccesary, even after nerf they are a civ that’s simply better than others that are just striggling to be even competitive (Bengalis, Burmese) or simply also have poor design (Goths, Koreans).
Once Serjeants get a proper buff to be the main identity of sicilians we finally will see an infantry UU consistently used since feudal!!
The timing of it is a bit slow, but I guess they want to nerf/buff in iterations rather than all at once, especially when there are new civs floating around that haven’t quite “settled” into the appropriate win rates. Obviously the 50% bonus resisting Cavaliers is one of those “Frustration points,” and I expect the Sicilians to be buffed before too long.
I totally get this. It’s just interesting how different these LOTW civs will be from their original design. Has any civ undergone so many changes in such short time? Considering what sicilians were on release, to hauberk days, to what they will be when they get a consolation buff.
I can Imagine it’s frustrating making these civs that generate such animosity, that they need to keep changing them.
This will not happen since it is Cysion’s civ. Cysion and FE will die on this hill gladly. Removing Flemish revolution and adding a proper UT for late game will help balance the civ. But, since devs are too stubborn, Burgundians will always be unbalanced.
Imo, infantry in general need an another buff. Speed and PA buff specifically. But, in this stupid 1v1 Arabia meta age, “everything is balanced and in best possible shape”. So, infantry will be ignored as usual. We need monthly balance changes again till the game is balanced for TGs too. Nerf Briton range, Mangudai siege bonus, houfnice damage to start with.
Bit slow is understatement. Why was it decided to go to 3 month balance change cycle? If they want to iterate then 1 month of observation is more than enough. There are a bunch of really good changes suggested here and in other forums - why not implement some of those? Because devs fail to listen to feedback and implement changes quickly. The archer nerf is a great example. No reason why this wasn’t pushed out last year. TG experience is another issue. 1 year in-between changes and the changes dont solve the issue completely (and creates additional issues).
My wish list is - enable allied vision in team games, family sharing in ranked should be disabled, take reports of atlf4 and premature resignation seriously and suspend players, infantry speed and PA buff, Briton range nerf, mangudai siege bonus nerf.
Man have you even watched how broken obuch is on closed maps, or how OP is a Chakram deathball, or why was ghulam HP nerfed?
You just can’t push infantry beyond of what is supposed to do, more PA or speed is a good way to make some infantry UUs OP.
Agreed in the first one but not on the others (Mangudai is already nerfed, and Houfnice damage too).
Burgundians suffer from how stupid is the flemish revolution, how too cheap is coustilier and how soo many eco advantages they get.
Btw Is see you too vocal about TGs but you never mention Franks, which are one of the most abused TGs civ.
3.9, about 14%. Along with the slightly weakened military it should be good enough such that they remain top tier but not at 60% wr.
Its ok as of now but as time progresses if new civs keep coming and people still continue to prefer Franks, Mayans and Britons, especially in TGs, game would become stale. These days I’ve stopped banning Arabia for TG because you can’t play anything other than Franks as cavalry player or Mayans, Britons, Ethiopians as archer player.
Its an insignificant nerf for those civs. Like Hera mentioned in his review, its only going to impact some weird tight drush-fc builds or 1-tc imp builds with average civs like Japanese or Italians. For most of the regular gameplay its an insignificant but necessary nerf.
that’s the problem, the nerf came without any appropriate buffs for the Donjon-Serjeant play. Otherwise its fine.
By infantry I refer to militia line. UUs need to be buffed separately. Infantry UUS like Jags, Woads, Karambits can do with a PA buff certainly.
But, still there 2 are very difficult to counter in late game, esp considering the complimentary units Mongols and Boh cam train. How do you counter late game armies by these 2 civs?? I not asking anyother stat of Mangudai to be changed, just the bonus damage.
Because I feel it is not my place to suggest frank nerfs. I understand why people want them to be nerfed, but as someone who doesnt play Arabia TGs, I don’t see any glaring issues with them. In my past 15 matches, I encountered Franks only 4 times. Unlike Brit/Mongol/Boh post imp, Franks can be countered by habs. Unlike, say, Brits which can’t be countered by skirms. What do you do against Boh post imp? Cav = no, Siege = no, infantry = no.
Arabia dominance in 1v1 is another one of my gripes, but that’s a whole new topic. Thankfully, Arabia is <25% in TGs not that I play it anyway.
Na, I like “Flemish Revolution”, it is like the Nordic Ragnarok of AoM or the European revolutions of AoE 3…it is also historically correct precisely because of the Flemish revolt of 1323-1328…the same would apply with “First Crusade” of the Sicilians…
Just because you like FR doesn’t mean everyone else does. The mechanic is too unbalanced, it nukes your entire eco into military, and either fails epically, or totally overwhelms the opponent, which makes it unpopular with a lot of people.
Game balance>>>>Historical accuracy. Both FR and FC limit what changes can be made to Bur and Sic. Replacing these two techs is important to redefining these civs and making the balanced.
BTW, do you play multiplayer games or just campaigns and single player???