August PUP - Update 66692 Aug 29

If your opponent gets 100+ additional military units with click of one button then the only way to make it balanced is to have a large “training time”. Click FR, opponent gets notification (Tech researches in 1s so impossible to cancel). Villagers get converted after 5 in-game minutes.

you know what civ your opponent is playing so you should be ready for that regardless

Get ready how?? Defending against paladins with habs, and instantly you have 120 FM. So, should we counter paladins with paladins (FM counters cav)? With Archers (FM wreck archers)? With champions (paladins wreck champions)? I guessing you play only single player if you are posting comments like this.

Why don’t you post yours first before asking??? ::

2 Likes

The patch made Gurjaras stronger in EW.

Before patch Gurjaras didn’t get 2 free forage bush. You start with regular 6 sheep. As there is no food under TC, it is very common you will eat 1 or 2 and put the rest in mill. If you put all 6 in mill you’d get 21 food/min.

After patch Gurjaras get 2 free forage bush. As you have food source under TC, you can put all 6 sheep inside mill very comfortably. 6 sheep gives you almost same amount of food as before, 20.8 food/min. So basically a buff with 250 food and more comfortable sheep garrison.

3 Likes

Gross overestimation of the impact of the change. Every % is not the same. If cost of xbows themselves had changed say even by 10%, that would have been a huge nerf and buffed the knight play. But that’s not the case. For any regular archer build, where u hit castle age around 21-22 mins with 35 vills + wb, 50 extra food and gold is going to have negligible impact.

Only the niche and greedy Drush-fc or saracen market build fc and 1-tc imp builds are going to get affected as they should be. The archer upgrades have too huge of an impact for what they cost.

And as far as Sicilians is concerned, they’re not a typical cavalry civ against archer civs. The benefit of Hauberk comes after imperial age. You need to build a very strong eco until you get to that point and they don’t have any bonus to do so. Once you get there those civs cannot kill Sicilian cavaliers because of the bonus resistance and p.armor. This is why they were doing good against slower archer civs like Vietnamese or Koreans with ~54% wr against which its easy to get to that point but not against strong archer civs like Mayans, Britons or Ethiopians. So the xbow nerf is an indirect buff for the aggressive cavalry civs like Franks, Magyars, Bulgarians etc which get benefits for early castle age knight aggression instead of civs like Burgundians, Persians or Sicilians which take the eco approach.

Fast imperial is a decision to skip an entire age that the archer player takes and that MUST be made more risky.

What about bloodlines? And knights cost nearly 2x the resources of crossbows. And also in early game food is soooo much more valuable and difficult to stockpile than wood. This is why crossbow play in early castle age is quite powerful.

Watch Hera’s or Viper’s patch reviews or any pro player’s review for that matter. All of them have said its quite a minor nerf and is actually a good change for the game. And when someone has a different opinion than yours stop elo bullying. Pretty sure you’re not a 2.3K either.

I believe that is exactly what the intention was. Especially on EW settings. And also intentionally make FI → Arbalester not a viable option.

Viper is surprised sicilians arent getting compensation for the nerf…

4 Likes

Chain Barding aka +2 is more important than Bloodlines when facing archer. Also bloodlines can be researched in Feudal which is usually researched on the way to castle and doesn’t hinder knight production.

Neither him nor Sicilians is alone. 11

Isn’t actually bloodline is another tech of Huge powerspike (other than xbow upgrade)?
Bloodline give extra 33% HP of light Cav, 20% HP of Knight, 33% HP of Cav Archer.Isn’ t it too huge powerspike for just 150f 100g? If we follow the same logic of nerfing xbow upgrade because of too huge powerspike of upgrade compared to its cost, BL cost should be increased too, at least similar cost of thumb ring (300F 250G) or just +50F +50G like xbow upgrade cost increase.

I know BL is introduced to promote more use of Cav archer/Light cav but it makes huge gap between BL civ/non-BL civ (and numerous thread for giving BL for more civ like Byzantines/Koreans). I think it is also reasonable to increase the cost of BL to lower the powerspike in Late Feudal/Early Castle. Then it would be fairer for civ without BL, maybe it also along with nerf to Franks.

1 Like

Understandably so, I wonder if they’re going to any compensation ever. I bet they won’t, imho devs have really no idea how to “treat” Sicilians.

weak argument mate. thats called an argument from authority, no good elo = no opinion allowed.

2 Likes

I didn’t asked you and talking about this changes without playing or testing it in ranked first doesnt prove anything.

Closing this topic because the PUP build has been released.