In this case, those are aspects of automation that require manual input. Which is good, IMO! Great points and examples all around, too. I wanted to comment on a few.
The rally points in AoE2 require the input of you creating villagers, and also exactly setting where you want them to go. There’s a unique, specific decision involved in that choice.
The multiple building selection in AoE2 also requires manual input. It just skips the tedium of pressing a bunch of buttons; there’s no automation of any strategic decision-making or any time-management.
Auto scout does not have any of these. It is automatic strategic decision making. I don’t particularly like it, even though I now use it on maps like Arena.
Auto production is now managing your resources for you. It uses your resources automatically, and does so on an ongoing basis without requiring player input. This is an a) time management, b) resource management, and c) army automation feature. To combine all three is a very bad thing, objectively speaking, for an RTS. I do not like it one bit.
Farm reseeding is okay in my mind because it’s a rare occurrence that already tends to break the cadence of the game, so it isn’t really a time management feature; not even remotely on the same level as automated production. Also, turning it on in some cases can actually cause problems for your economy.