Automatic Civilian Unit Creation Limiters

A very useful feature in my point of view would be the addition of limiters for automatic unit creation, both in the market and Town Centers. This would help manage the economy and population usage more efficiently. Here’s how it could work:

Market (Caravans)

  • Add an option to set a maximum number of caravans to be trained automatically.
  • For example, players could choose limits such as 10, 15, 20, 25, or 30 caravans.
  • Once the limit is reached, the market stops training new caravans automatically.
  • If some caravans are killed by the enemy, the market would resume training only enough to replace the lost units, up to the defined limit. This eliminates the need to manually cancel the auto-queue.

Town Centers (Villagers)

  • Add a similar option for villagers, with a configurable maximum limit, such as 70, 80, or 90 villagers.
  • This would be especially useful on water maps, where it is not necessary to reach the maximum limit of villagers since part of the population is taken up by fishing boats.
  • This way, players could avoid unnecessary population usage on civilian units, optimizing both army and economy.

Benefits of Implementation

  • Reduces unnecessary micromanagement when using automatic unit creation.
  • Prevents population waste on civilian units when players forget to adjust training.
  • Improves the gameplay experience, especially in long and intense matches.
7 Likes

Why isn’t this thread full of supportive comments? This is so necessary, and I would love it.

1 Like

I understand the sarcasm, but the idea is just to give more control to the player, not turn the game into something completely automatic. The suggestion is to make it easier to manage the economy and avoid losing control over the population without excessive micromanagement. In the end, it’s more about improving the gaming experience, not making the game play itself.

1 Like

Interesting Idea. Like my autocast suggestion for the repair button. Could be handy.