Thank you ! It’s exactly what Im trying to explain since the begining. That’s why I was suggesting +2 range for skirms instead of +1/+1 (range, attack). With +2 range, Aztecs could have a slightly better chance vs powder canon civs.
Regarding this, I need to check, Im not sure about your calculation.
I tried Aztecs vs Turks : Post Imperial without Atlatl first, then Post Imperial With Atlatl
Without Atlatl:
VS Hussard : 30 Aztecs Elite Skirms killing a Turks Hussard Post Imperial in 4 shoots
VS Hellabardiers : 30 Aztecs Elite Skirms killing a Turks Hussard Post Imperial in 1 shot
Without Atlatl:
VS Hussard : 30 Aztecs Elite Skirms killing a Turks Hussard Post Imperial in 4 shoots
VS Hellabardiers : 30 Aztecs Elite Skirms killing a Turks Hussard Post Imperial in 1 shot
Conclusion : It’s the same and telling that changing +1 range/+1 atk into +2 range is a nerf is still to be proven. So I still think +2 range is better.
Logically, the less you have skirms, the more you will see the a difference in term of number of shoot. But who fight hussars or hallbardiers with 15 skirms at Imperial Age ?
Why the hell did you use a civ with extra PA on scout line?
Conclusion : You either forgot Turks had extra PA on scout line or too arrogant to accept your mistake.
I guess you will use Tatars next time and tell your proposal is better.
Scout line have 2+4 = 6 PA, E.Skirms have 3+4 = 7 attack, with Atlatl 3+5 attack.
7-6=1
8-6=2
Literally don’t know what is there to actually run a scenario to do this simple math.
You tell that Atlatl make you kill Hussards 2 times faster than without bruh. Prove it. Im trying to find the situation where it’s true and I cannot find.