Bad pathfinding in the 4° Hautevilles mission

:arrow_forward: GAME INFORMATION

  • GAME BUILD: 101.101.45340.0 6228353
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

In the fourth mission of the Hautevilles campain (Bohemond in the East) I often found problem with pathfinding through the walls of the city. Units often behave like there was no gates or gaps between wall, unlees they were in near proximity of the gate/gap and they were tasked to walk directly into them. If instead they were simpy tasked to walk form one point to another of the city they often block in the neares section of the wall closer to the point that they were to reach.

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: GAME FILES (SAVE / RECORDING)

Unofficial List of unfixed bugs → 3rd mentioned bug

It seems that it happens in the sixth missions of the burgundians too (even thought I didn’t notice when I played it). My theory is that this happens in campains after the walls change player after a trigger, but I may be wrong.