Koreans: Free Archer Armor, New Technology called Eupseong which gives Towers +2 range, Tower range bonus removed, Panokseon effect will be default most likely
Bulgarians: 50% cheaper siege workshop and blacksmith techs on food, Blacksmith works 80% faster
Indians: Camels +1 pierce armor per age, starting in Castle Age, but lose Plate Barding
Tatars: TCs spawn 2 sheep in starting in the Feudal Age, Silk Armor +1/1 armor
Turks: Scout–line +1 pierce armor
Celts: Militia-line don’t move faster in Dark Age
Khmer: Eles move 10% faster
Portuguese: Technologies are researched 30% faster
Goths: Loom can be researched insantly
Aztecs: Villagers carry +3 extra resources rather than +5
Lithuanians: Leitis Pierce armor reduced to 1
Koreans: Totally usable, great 1v1 and flank TG civ.
Bulgarians: With Crossbows totally usable, good civilization.
Indians: Unnecessary, why would you ever buff Indian Camels? Already a broken TG unit. Probably they removed Imperial Camel and added Knights and Elephants, but it’s unlikely. Oh wait, they removed Plate Bardings, Indians are going to be the worst civilization in the game.
Tatars: Pretty nice, more unique than 100% longer lasting sheep + CA buff=Tatars are great
Turks: I thought that first the bonus was starting in Castle Age similar to the Mongols. Their Scout rush is gonna be scary and they can be a good civ finally.
Celts: I don’t mind it
Khmer: It’s not a big nerf, Eles will still be broken.
Portuguese: Good, Portuguese will be strong.
Goths: Nerfing a bad civ, why? People were crying about laming, not the six militia drush. I hope they will get a tech tree buff to compensate it. Ohh, people are gonna research Loom instantly and go for the lame again.
i would take these with a grain of salt, some incredibly strong ones here… i would bet they arent fully implemented… the BS and SWS for bulgaria sounds crazy high… would be very happy to see it but yeah…
also if the PA for scouts is real, then thats something i recommended months ago…
remember that was 2 sheep per TC? since it says TC spawns 2 sheep, not starts with 2 sheep. so its +300 food per tc, which again sounds dubious…
the guy might have just missed them
also i wonder why the mods keep deleting these things…
If these are implemented we’ll see how they turn out. Most of them sound good or not-bad.
Only one I expect to be bad is Indians getting +1 extra PA in imp. In 1v1s you’ve finally gotten to the stage where you have good units once you reach imp. As the others mentioned Indians will be even more broken in team games. It seems to just make the Indian 1v1/team-game imbalance worse.
well there could be hp nerfs to imp camel or something along those lines… i dont think its good to remove entire UT from the game especially when that UT was coupled to a unique skin… and i use the term UT in the generic sense