Needless to say, Poles are consistently OP, or shall I say overly convinient during all game long.
*Early Game- just like any new civ, they systematically have an eco bonus, two of them (Bohemians, Burgundians…) , just a mandatory fashion of civ design these days, it has to have an eco bonus, even if it’s an irrelevant one (Sicilians). I bet it could be more inspiring than this.
*Mid Game- A scarry build up into a massive Knights play, that cost less than Steppe Lancers. And an OP Unique Unit alternative on top of a Bracer Arbalester cause why not.
*Late Game- The best Hussar in the game, that can even keep up with gold units consider his fixed Trample Damage.
Design for this civ seems to be based on gimmicks rather than a beautiful minimalistic concept. Hey Villagers can regen HP at an irrelevant rate. I offer a ticket out of this gimmicky design, first we should treat Obuch with some adjustments.
Currently Obuch is a generic infantry unit with an absurd cost and ridiculous stats. The Armor reduction mechanism can be just converted to +2/+4 damage or so, rather than have a meaningful place in the game. Unless you approach it differently.
Regular Obuch is untouched, remains with the same 8 damage
Elite Obuch damage reduction from 10 to 8.
Elite Obuch attack rate gets improved by 20%.
I’d even lower the attack damage to 7 or lower their movement speed by 5%, the unit is still OP.
Now they’d actually use their bonus, rely on it, rather than having it as a side-kick, having more attack speed increase the efficiency of the armor reduction. Plus, when armor is low, any damage applies become impactful, Obuch + Skirms is awesome, therefore we shouldnt be afraid to lower Obuch base damage even more, considering its funny price.
Obviously the easiest way to nerf this unit would be increasing the gold cost and lowering the hit point, but that’s just throwing them into the very plain category of infantry units that just trade good with any other unit generically.
What’re your thoughts of this change, let me know