Make a test, and I guarantee you the Farimba Cavaliers win.
The most important stat for both Cavalry and Archers, is damage, which is why you prioritize Damage upgrades first for them, instead of Armour. Infantry needs Armour and Hitpoints more than Cavalry does, because they are slow.
Eh, what? Team bonuses can provide some nice synergy, but in all situations it’s far from being game breaking. Even in extreme cases, like Turks + Berbers giving Turks the tankiest genitour in the game and bypassing their otherwise awful trash line, that is balanced out by the availability of trade/gold units that make trash units less important. Getting 20% faster working stables as a cav civ is, again, a nice bonus, but far from having “no counterplay.” Your enemies can just build a 6th stable to your 5th and that nullifies the comparative advantage anyway (after a certain point, say 10+ stables, having more isn’t really helpful since the bottleneck will be your eco, not how many production buildings you have). Or your enemies can counterpick you by picking infantry civs and spamming halbs, picking camel civs, or picking battle elephant civs. Or they can have a better metastrategy and win, and so forth.
I’d say reduce the cost of one or the other. the real problem i find with byzantines is that despite being labeled a defensive civ and getting HP bonuses, there buildings miss on the armor bonus from the HP upgrades that exist in game. but that’s just me. and ofcourse they lose out on blood lines.
this is actually interesting.
i’d go with the former, they already get an HP bonus to camels.
they need lots of love. easily the weakest civ in the game. i’d say some sort of eco bonus and some love to their archers or stables to get them through the mid game.
crop rotation i agree. hand cart doesn’t impact them that much.
Byzantines: Byziantines are decently balanced, only give them a tiny buff if needed
Teutons : Teutons are decently balanced, only give them a tiny buff if needed. 15 movement speed on knights is huge, maybe make it for the teutonic knight only, that could be cool.
Sareacens: Sareacens definitely do need a buff, but i would prefer giving them an eco bonus over giving them a military bonus. My suggestion would be, them getting +100 gold as soon as they finish building their first market.
Goths: imo its to soon to make any conclusion on how good goths are right now.
Khmer: khmer are perfectly balanced, dont touch them for the love of god
Mongols: mongols are also perfectly balanced
Indians: Indians are also perfectly balanced i guess you could give them battle elephant for historic reasons, though that’s a risky move. maybe give them battle elephant but not elite battle elephant.
Turks : ELITE SKIRMISHERS indeed
Persians: the archer cost with kamandaran is fine really, if you made it 60 wood, 20 food, it would hardly ever pay off and you could just make skirms instead. The thing that’s too good about kamandaran is the gold saving potential, so the best fix ive seen suggested for that was making kamandaran the imp tech and mahouts the castle age tech, so you save much less gold, by getting the tech much later. Also that could make elephants slightly more meta relevant, which would be great.
Vietnamese: tc bonus shows all enemy tcs. (I didn’t know it didnt do that already, but yes it definitely should) Rattatan are balanced well enough.
Samurai, woad raiders, jaguar, boyars, leitis are all well balanced
I think their imp tech should make elephant HP regenerate. They are considered an elephant civ yet don’t have any more emphasis on elephants than Vietnamese or Malay which also have elephant bonuses. Only Khmer labeled as an elephant civ makes sense since they have an elephant UU. All 4 Rajas civs have elephants and bonuses for them so you really need something extra like a UU or another UT for elephants to consider it an elephant civ.
Infantry +1 attack per age starting in dark age but start with -50 gold. Slower drush but stronger militia and infantry in all ages.
Should Burmese get SO to help defend from arbalests in team games/situationally in 1v1 ? Skirms don’t really do it and archers can outrun elephants.
yes, they are definitely stronger than skirms, but they would also be notably more expensive, plus the additional cost for kamanderan would mean, it would take very long until you’re having an effective advantage over hypothetically just having produced skirms from those resources