Hello guys, since it seems that everyone is listing thier balance changes instead of having a single big topic.
I thought that I should do the same to avoid just spamming a tons of potential changes on someone else’s topic, since I have a lot of them…
Ok, so this is the full list of potential balance changes (brace yourself, it’ll be a long list…) It goes from simple ideas that I think it’s worth at least considering one time, to some mandatory changes (I list what are mandatory ones in my opinion at the end).
So don’t take all of them with the same degree of “seriousness”. Not all of them are of course mine, some where suggested by others.
Before reading this, keep in mind a few things:
- By any means I think that balance changes should take priority over fixing the games or game stability.
- Those are just suggestions, the number and percentages of course may be tweaked around a bit.
- Not all of this changes have to be implemented, some are just general suggestions, not all means to buff/nerf the civ, some may just want ot change an useless UT, and some may even be ignored if you want.
- Some changes shouldn’t take as they are, some may be mixed between different proposals (even when I say “either that or…”), other suggestions instead may be discarded for a civ, and recycled for another one.
So having said that, let’s begin:
Berbers:
- Maghrebi camels give 0.35 HP regen for camels (as much as berserkers with the UT), it stay at 0.25 for Cam.A.
Burmese:
- Receive the second archer armor.
Arambai stats changed to: - From 1PA to 0PA (1PA elite).
- From 5 range to 4.
Bizzantines:
- Receive free town patrol.
- Receive partian tactics.
- Greek Fire accuracy fixed.
Chinese:
- CKN cost 45g instead of 35g.
Cumans:
- Faster cavalry bonus changed to 5% in feudal.
- They receive free husbandry upon hitting castle age.
- Lose squires.
- Cumans mercenaries now allows you allies to train elite kipchaks but paying for them, at the castles (similar to condos), though they cost 50g (instead of 35g, wood stay at 60) for the allies, to offset the fact that some civ, other than having bracer, may have other bonuses or UT that makes them stronger (and to emphasize the mercenaries theme).
Etiopians:
- Receive 100f/g in feudal, 200f/g in castle, 300f/g in imp.
- Their TB now also give +1/2/3/4 LoS on all buildings for dark/feudal/castle/imp.
Franks:
- Castle age UT becomes bearded axe.
- Imp UT becomes chivalry.
Everyone is always asking for a frank nerf, I think that they are fine, but a balanced nerf could be the delay of chivalry until imp.
Another solution could could be:
- Foragers work 20% (instead of 25%) so basically 1 free vill on berries for every 5 instead of 4. You can’t unfortunately drop it further because berries are already slow, and so it would become useless.
Goths:
Early game buffed a bit:
- Loom is automatically researched when you click for feudal age, but start with minus 50g.
New bonus, hunting animals (boars, deers and equivalent) give +10% food (basically 34f more from a boar, 14f more from a deer). This could substitute the +15 carry capacity (or not, it requires testing).
Late game goth nerfed a little: - Perfusion now costs 800w and 800g (from 400w and 600g).
- Goths lose conscription, so from 153% faster working barracks, you would get 120% (it’s a nerf on all other military buildings too)
Huns:
- Atheism give tarkans the ability to generate gold (like keshiks but at half speed) when dealing damage to buildings (not including walls), the cost is accordingly adjusted.
Incas:
- TB changed in farms, mills, lumber and mining camps are built 50% faster, and those buildings research 50% faster the upgrades.
- Kamayuks get +1 bonus damage vs EEW.
Indians:
That’s tricky… in my opinion either:
- Receive only the knight.
- No extra PA for stable units.
- Get back plate armor for cav.
… or:
- Receive the BE (I don’t like it, but we are kinda of running out of ideas…)
- Cav PA bonus stay the same.
In any case:
- Shatagni increase proportionally the accuracy and the cost is reduced to 300f and 250g. (all HC UT should be cheaper, to incourage the use of the unit)
- IC lose 2 bonus damage vs cav and the TT isn’t reduced by 2 seconds as it is now.
- EA receive +1 base range in castle age and +1 range with the elite upgrade.
Italians:
Either:
- Receive one, or more, or all, of the following techs for free:
- xbows
- arbs
- elite skirm.
… or:
- Receive free TR (read below for tartars)
…or:
- Foot archers get +1PA on foot archers (xbows/skirms/HC) from feudal for free.
… or:
- Age up cost 20% less and it’s researched 20% faster.
- Dock techs cost 33% less but docks also work 33% faster.
For who say that it’s a buff for the faster working docks, a 33% discount instead of 50% it’s a big nerf in resources that +5% cheaper age up don’t compensate for.
In any case:
- Condos get +1 bonus damage vs EEW
Japanese:
- Samurai cost 15g instead 30g
- Kmer:
- BE are 20% faster, but lose husbandry
this is a nerf on their late game hussars spam, which would be slower - BallistaE become an siege-CA hybrid (instead of siege-cavalry) so they become affected by partian tactics (not fletching/bodkin/bracer of course).
- BallistaE are affected by Kmer speed bonus.
*Lithuanians:
TB buffed to monasteries works 33% faster.
Magyars:
- Get a new bonus that animals (both herdables and hunt) don’t rot.
This is a bit more food, but more importantly it allows for a more relaxed dark age, since it punish you less if you put less vills into gathering food from them. It’s just a more noob-friendly bonus
Mayans:
- Obsidian arrows give +2 bonus atk to archers against manganels.
Everyone have this tech, I don’t think we will se it changed, but at least this way it would be more balanced, at least in my opinion.
Mongols:
- Nomads instantly unlock the 200 pop (huns style) and it’s researched in 10 seconds.
Persians:
- Get back their +5% faster TC and docks in dark age.
Trashbows cost 75w instead of 60w.
Portuguese:
- Arquebus get fixed and it now accounts for the different projectile speed and accuracy.
- Arquebus cost reduced to 400f and 400g.
Saracens:
- Foot archers get +1/2/3 atk bonus only vs walls (TB and CA bonus stay the same).
- Mamelukes cost 15g less (from 85 to 70).
- Madrasah changed in monks cost 66% less.
Slavs:
- Ortodoxy buffed from +3/3 armor to +6/6 armor.
Spanish:
Either:
- Faster building bonus buffed to 66% except for towers, BBT and castles that stays at 30% (wonders too that stays at 20%) and for the first TC in nomads.
… or:
- Trash line upgrades don’t cost gold.
so basically pike (90g), ES (130g), LC (50g), halb (600g) and hussars (600g). So basically 270g in castle age and 1200g in imp. If you are allied with viets, you also save 450g from IS.
You would basically need only 150g to get bloodlines to tech into trash units, which suits the spanish because get all 3 lines FU.
Tartars:
Either one of those solutions:
- Tartars get just 1 sheep for TC.
- Tartars get only 2 sheep in feudal (not with every TC built).
- Tartars get the 2 sheep from the dark age, and 2 sheep with every TC, but lose the bonus that gives them more food on sheeps (it could be recycled for another civ though…).
- Tartars lose free Tumb Ring. (it may be given to a civ that needs an archer buff like Italians).
Turks:
- The +1PA for the scout line bonus is transformed into light cav and hussars have +1PA, that way their dark age and feudal age wouldn’t be buffed, and they would receive the +1PA automatically upon hitting castle age.
Vietnamese:
- Paper money gives back 800 gold instead of 500 (the cost remains the same) so you have the advantage of at least 1f/w = 1g (not even saracens market have this value).
- Chatras costs 350f and 350g but gives +100HP to BE.
- Lose bloodlines but get hussar.
Here I’ll list the civs that in need a mandatory buff/nerf (you can guess which by looking at what I suggest for them).
Not in any particular order:
- Burmese
- Cumans
- Goths
- Indians
- Italians
- Spanish
- Tartars
- Turks