Here are my suggestions for balance changes:
I compiled these from my own impressions and suggestions from these forums and youtube videos/comments.
My main theme is to buff currently underpowered civs, which are Turks, Koreans, Italians, Portuguese, Byzantines also Ethiopians and Burmese are on the edge.
Also I think that in General Hand Cannons and Camels need some buffs. They are good against what they counter, but at such high cost I like them to be ever so slightly more viable in general.
Contructive Criticism appreacheated.
All Civs:
- Heavy Camel: +1 Attack
- Pike/Halb: Bonus damage vs. Camels from 18/26 down to 15/20
- Steppe Lancer/E-Steppe Lancer + 15/30HP ; -15F/-10G
- Elite Steppe Lancer Upgrade -300F/-150G
- Hand Cannon +10% Accuracy ; +5HP ; reload time down to 3.0
- CavArcher/HCavArcher + 25% Accuracy
- Petards, Demo Ships now classed as Gunpowder
- Atonement -75G
- Herbal Medicine -150G
- Siege Tower -100G
Aztecs:
- Jaguar Warrior +5HP
Ethiopians:
- Shotel Warrior -10F/-5G
- Royal Heirs -100F/-100G
- recieve 100/100 ; 150/150 ; 200/200 resources on Age-up instead of 100/100 for all ages
Malay:
- Karambit/Elite Karambit -5G ; +5HP/+10HP
Italians:
- Genoese Xbow/E-Genoese Xbow TT-4/5sec. ; +1/2 attack ; -1bonus damage vs. Camels ; Elite +1 Range
- new civ bonus: recieve free archer armor line at Blacksmith
- Condottiero +1Pierce Armor ; +7 Bonus damage vs. Siege weapons ; -5F/-5G
Koreans:
- Turtle Ship -30W/-30G ; profits from Siege engineers
- Panokseon: Turtle ships move 15% faster, are created 15% faster and fire 15% faster
- Elite Turtle Ship upgrade -200F/-100G
- Turtle Ship/E-Turtle Ship +25/+50HP
- Wood discount increased to -20%
- Shinchikon: -200W/ - 100G
- new civ bonus: Chemistry effect doubled (+2 attack to arrows instead of +1)
- new civ bonus: Fletching line upgrades cost -50%
- recieve Elite Cannon Galleon
Portugese:
- Feitoria -100Stone
- Caravel/E-Caravel +1/+2attack
- new civ bonus: archery range techs/upgrades cost -50%
- Organ gun/E-Organ Gun +4/+5attack, added AoE
- new team bonus: Barracks cost -25Wood
- Gold discount increased to 20%
Byzantines:
- Logistica -300F/-100G
- Elite Cataphract upgrade -400F/-50G
- new Civ Bonus: Stable techs/upgrades cost -25%
- Greek Fire added effect of former persian UT boiling oil , +50G
Turks:
- Attillery effects mango and scorpion line
- Cavalry gets +1 pierce armor per age up
- loose Plate barding armor
- new Imp 3rd unique tech: Harac(500F/300W): get a trickle of gold at the rate of a relic
- E-/Janissary +10% accuracy ; reload time down to 3.0
- Elite Janissary Upgrade -50F/-100G
Khmer:
- Ballista elephant affected by civ bonus and Team bonus (+15% speed ; +1 range)
- E-(Ballista Elephant) +2/+3 attack ; +10 attack vs. buildings
- Elite Ballista Elephant upgrade -200F
Burmese
- Elite-Arambai -1Pierce armor
- Arambai line affected by Parthian tactics
- Elite Arambai upgrade -200F/-75G
- Howdah affects all Cavalry (+200F/+100G)
Indians:
- Elite Elephant Archer upgrade -300F/-200G
Persians:
- Mahouts -> Castle Age ; Kamadaran -> Imperial Age
- Kamadaran +300F/+100G
Saracens:
- Madrasah effect now a civ bonus
- new Castle Age UT: Elite Cameliers(300F/400G) Camels attack 15%faster
- Mameluke -5G
Japanese:
- Elite Samurai +1/1 armor
Celts:
- Stronghold effect increased to 33%
- Woad Raider/E-Woad Raider +1Attack
Goth:
- Infantry +1 attack vs. buildings per Age -> starting from dark age
- Huskarl (base cost) -5F/-5G
Chinese:
- Chu Ko Nu +5G
Tatars:
- Flaming Camel now classed as Gunpowder
- Flaming Camel bonus damage vs. Cavalry, Elephants and Camels doubled
- Keshik +10G
Inca:
- New Team Bonus: Farmers carry +1Food
Franks:
- Bearded axe now +1 Range and +1Attack for Throwing Axemen
Vietnamese:
- Chatras effect increased to +80HP
Lithuanians:
- Leitis +10G
Spanish:
- Missonary healing speed increased to 75% of a monk
Vikings:
- Berserkergang -200F/-50G
Huns:
- Tarkan -10F