I have created a mod to balance the civilizations and adjust game phasing.
The main idea is to allow more fighting and less running in Tool Age. More hit point for villagers at the start of the game and a technology which increases their hit points to 40 and gives +1 slash armor allows defensive strategies to be used. Having Tool Age technology as a requirement and Town Center as a research location ensures that aggressive strategies will stay viable.
Bronze Age fast units and Composite Bowmen have received slight nerf allowing other units to be more viable, especially at late Bronze Age after all technologies have been researched. This allows civilizations without good archers or the strongest cavalry to still be strong.
The single unit, single strategy civilization bonuses have been removed in favor of smaller bonuses for larger groups of units to allow more strategic choices in game.
I have also recreated four color palettes (red, orange, brown, purple) making it easier to distinguish each player color.
Additional information about this mod can be found at:
This mod can be downloaded at:
Please leave a comment and tell me what you think about the balance changes and color adjustments.