Balancing Units in Classical Age for Greek, Norse, Egyptians

In this topic I will not include Hero-, Siege- and Mythunits.
So far I like all unit changes that the developers created for the Norse. In the classical age you can choose between Berserkers, Hirdman, Raiding Cav, and throwing Axeman = 4 units plus 2 more units (Jarl, Huskarl) available in Heroic Age.
However, I see a slide disadvantages for Egypt and Greek players in the Classical Age. Greeks are lacking an Anti-Infantry unit and Egyptians do not have a fast moving unit for raids in the 2nd age. It is possible to balance the pantheons with the following changes to achieve action filled and more balanced battles for the classical and heroic age:
Greeks: - 1. make the Hypaspist already available in classical age, - 2. make the special unit (Myrmidon for Zeus, Gastraphetes for Hades, Hetaroi for Poseidon) available in heroic age
Egyptians: - 1. add for Egypt a light cavalry unit (e.g. horse rider) in classical age
Norse: - 1. add for the Norse an Archer unit in the heroic age

In conclusion: All three pantheons keep still their distinctive character and playstyle. But battles in the classical age and heroic age are more balanced, because each pantheon has access to 4 different units in the classical age (which are: an anti- cav unit, an anti-infantry unit, a fast moving raiding unit, and a unit which can attack from distance). The range of units are then completed in the heroic age with 3 additional units for each pantheon (Norse: archer, Huskarl, Jarl; Egyptians: archer chariot, war elephant, camel rider; Greek: Peltast, Prodromos, the special unit)
I hope this scheme will be implemented in future game updates and in future pantheons like Chinese and Atlanteans.