Yepppp, I hear you and feel your pain.
Honestly, I feel making this update would take the following amount of time for a dev:
- 30 to 60 mins to make 10 sounds on any modern day synth keyboard
- 30 mins to upload the new sounds and add a sound chooser in menu screen
- 15 mins to add a volume slider and code so that it affects battlehorn/alarm, specifically
- 10 minutes for any additional reasonable volume sliders desired (monk conversions, etc.)
- 60 minutes to craft a script to allow players to customize the repetition frequency for battlehorn/alarm and to implement slider in menu
Wrap QC in with standard PUP and QC/QA testing that every patch gets, and voila! Problem solved. A gripe spanning decades resolved by professionals in less than half-a-day
Spend a bit more time, and more/deeper audio ideas can be implemented, if desired. Directional and distance-based alert cues, etc. (i.e., fainter for distant attacks, visual indicators, etc.). But all that is secondary to the main issue: battlehorns/alerts too loud, too frequent, and an undesirable and unnecessarily long audio sample