The main problem with Bengalis is how expensive their good armies are, and how weak everything else is. This is the one civ in the game where it is absolutely intended for you to make some type of army composition involving elephants, their unique tech Mahayana makes it so you can have 160 vils and still make 56 army, with that eco, presumably elephants. But it fails to tackle the main problems with elephants, which are how vulnerable these units tend to be and how expensive they are to both tech into and to make in general.
My suggestions for making Bengali elephants more viable, specially in 1v1s are as follows:
2 - Give them the Gurjaras team bonus, or at least the part regarding faster elephant production.
3 - Give them Thumb Ring and change the effect of the Paiks unique tech to something that makes elephants cheaper in gold, something like “25% of gold cost of Elephant units is replaced by additional food cost”
4 - Increase the conversion resistance of elephant units even more. (Might be a bit of a stretch)
This is such a fun civ concept and it really breaks my heart to see them underperforming as much as they are right now!
Bengalis aren’t played on open maps anyways, which means it’s only a matter of time before the food cost becomes less of a problem than the gold cost. Besides, their eco potential probably covers the food cost quite well, no? Specially on closed maps.
I’d buff the eco bonus somehow
Giving more vills by age or something like that, it could be something like +2/3/4 vills by age or the UT gives them more pop (about 20%) or include all units, not only vills
To buff their military you need to buff the elephants and that’s a complete discussion on its own
I was thinking that elephants return some of their cost when die but I don’t like it too much
The Ratha it’s a unit tht I don’t fully understand so far. I think the elite should give more power-spike
I know, but the main eco bonus for Bengalis is make more vills than your enemy faster and without affecting pop space
Buff them there
It could be a flat +3 vills per age or +2/3/4, if you boom 4 or 5 TCs when you click to imp you won’t need to train more vills
and what i said gives them that. you hit castle age, drop double tc.
you now have
+2 villagers for dark to feudal
+2 villagers for feudal to castle.
+4 villagers for 2 extra tcs.
meaning you have 8 extra villagers. that’s a significant buff and helps them in early castle age when they really need the help.
yahtzee. heck you don’t even need to remove the monk bonus.
Yeah they still have problems dealing with skirms and siege in castle age, so buffing their eco just makes them better wherever they were doing ok anyway, and doesn’t necessarily help them where they’re dying
Lacking knights, or some equivalent or even buffed LC, really hurts.You need a monster eco to offset that. And having to build (expensive) TCs to get that eco is almost counterproductive on arabia.
The entire civ is incredibly food heavy considering EA are insanely food heavy for an archer, battle/siege elephants are food heavy units and LC are the heaviest in the game.
And none of these are particularly that effective at dealing with protected siege or skirms. Leave your own siege. So now the match is dependent on whether you can somehow outplay with your siege, which has worse defensive units (elephants are significantly worse at defending anything compared to their counterparts like knights or xbows) and nothing to snipe the opposing siege (unlike for example opposing knight equivalent sniping your siege)
My suggestion is still the same: BE +0.05 speed. -10f +10g(or something along these lines)