Berber Nomad moonwalk - animation/scripting bug

  • GAME BUILD #: v.100.12.47581.0
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

This bug affects the ‘Berber Nomad’ unit and its behavior after being sent to work in the ‘Community Plaza’ eco-building to work along with normal villagers.
In this case, I was playing as Aztecs, I did not test it with other civilizations that own this building.

The bug is afaik purely visual and concerns incorrect behavior and looped animation - after reaching the building the units are added to the pool of villagers who are there at work, unfortunately, ‘Berber Nomad’ glitches out and instead of standing around doing whatever vills should do, they freeze in place in an endless loop of walking animation. It doesn’t seem to affect the gameplay, but sure does it look weird.

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Create ‘Berber Nomad’ unit in trading post built in a proper native socket
    Berber Nomad | Age of Empires Series Wiki | Fandom
  2. Send them to work in ‘Community Plaza’ building
    Community Plaza | Age of Empires Series Wiki | Fandom
  3. ???
  4. Profit.

:arrow_forward: IMAGES / RECORDING

It’s an issue with animation so pictures alone won’t be too helpful:

Video download link:
Age of Empires III_ Definitive Edition 2021-10-15 06-08-57.mp4 - Dysk Google

HI @JjForcebreaker !

Thanks, we are now tracking this issue :dancer:

1 Like

Very small update: the same bug appears with ‘pilgrim’ villager type:

Ah its true! Ticket updated, thanks :heart:

1 Like