Nemesis is for Alantians simply cause Nyx is her mother. As for the spider. Poison and spawning units is that the mummy does
The Dracaenae is essentially a moving temple able to train myth units. Not sure what units but I’m thinking Echidna’s actual kids so the Hydra, Chimera and Nemion lion. Potentially more if I get down to adding more with my Hera concept
While Demeter would probably make more sense as the 4th Greek major, she’s so hyper-focused into farming and has such an interesting history of doing impactful things that she was just more interesting to design as a mythic age god.
Hestia, while not as prominent, was also widely worshipped, and bonuses thematic to her made sense to be quieter and more widespread, which is the general goal with a major god’s innates anyway.
I’m currently working on 3 design for new major gods, for each civ that still lack them.
for Greeks I have Hestia, with a focus on villagers and defensive play. This concept is almost complete, so I’ll publish it soon (I know a lot wanted Demeter, but to me it’s too similar to Gaia).
for Egyptians I wanted to do something particular, and I’m going with Aton as a major god. For those who don’t know it, Aton was a sun god, which for a brief period was worshipped as the only God (not really a Monotheistic religion, but close) which can provide some interesting mechanics, on which I’m working.
for Atlanteans I’ll think I’ll do Nyx, although, this is still on a very much embryonal state.
I’d see Amun or Apophis as great candidates for Egyptian major gods. Possibly Khnum.
For Atlanteans, I’ve seen many amazing suggestions, for Nyx, Nemesis, Khaos, Typhon, etc. But for more than one reason, I’d personally go for Pontos. But Nyx, Nemesis, and Typhon could be the minor gods.