Right now if you are chopping trees and select villagers then shift click a building, they will wait until the entire tree is finished before building anything. Same goes for stone and gold but worse because that takes even longer. The whole point of shift click is to eliminate the amount of micro-managing. Why can’t the villagers just start building after they drop off resources? That’s what players actually want. Waiting minutes for the resource to be depleted before building anything makes no sense.
Also another thing that would be helpful is if you could shift click a gather point. Right now you have to wait until the monk creates in order to shift click it to the relic and back to the monastery. It would be cool if you could shift click a gathering point and then another point and so on. The unit would go to the first point then travel to the second, third, etc. after being created. For most people military and eco are hard enough to manage and would allow people to handle monk positioning while they are thinking about it after building the monastery. The average person forgets about the monk after it is created so it either is idle by the monastery or gets killed while standing at the gather point.
A final suggestion is to have an idle TC icon option on the top bar like the idle villager icon. I know people will say to look at the global que but for many people there are so many things to look at and focus on all at the same time. You could also make the argument that you don’t need the idle villager icon either since you can just press the idle villager hotkey. Also, it can get really cluttered on the global que so sometimes it’s hard to see when there’s a lot of things being created. Advanced and pro players won’t think it’s necessary but I’m sure many people would appreciate it.