Black spots appear on Scenario Editor if generating random map that doesn't have Map size of 3

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 101.101.44834.0 6148570
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

When generating random maps in scenario editor, if you change the default map size from the “Small (3 players)”, black spots will start generating across the whole map.

I apologize if duplicate thread but I couldn’t find a previous one.

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Open Scenario Editor
  2. Go to “Map” tab
  3. Switch to “Random Map”
  4. Change Map Size from “Small (3 players)” to " Tiny (2 players)"
  5. Select some of the standard maps, for example “African Clearing”
  6. If the black spots didn’t generate yet, you were lucky
  7. Select another map, like Migration
  8. black spots would have generated for sure by now (if not, just keep generating Migration until it happens)

:arrow_forward: EXPECTED RESULT

black spots shouldn’t appear

:arrow_forward: IMAGE

On this image you can see black spots on migration map

:arrow_forward: GAME FILES (SAVE / RECORDING)


I’m getting this too. It’s especially buggy with water. Deep water and ocean water just doesn’t save, any such water reverts to water medium. And if I try to change water to land or land to water weird things happen like strange overlays of shorelines. Saving and reloading the scenario only gets rid of the black squares, which can come back randomly

This is fixed in the public preview build