Blender Rendering Workflow for AoE2DE Units (Eevee, Cycles, Alpha, Shadows...)

Hi everyone,
I’m currently rendering some new units for an AoE2:DE mod, and I’d like to learn more about the workflow that experienced modders use.
I have a few questions:
Do you render with Eevee or Cycles, and why?
Do you render with a solid magenta background or with a transparent (alpha) background?
How do you create your shadows? Do you render them directly in Blender or generate them later in SLX Studio?
If you render soft shadows in Blender, how do you make sure SLX Studio can distinguish them from the transparent background without affecting the unit itself?
Do you use a Shadow Catcher or any other specific Blender setup?
I’m currently experimenting with different workflows and I’m trying to find the one that produces the cleanest results while keeping the process as simple as possible.
I’d really appreciate it if you could share your complete pipeline, from Blender rendering to the final SMX files.

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