Bottoman Balance

Finally got done with the next update. Changes are mostly focused on mercenaries. Age 5 Mercenary Contractor increases their cost slightly. Most instances of mercenaries enabled in production buildings are instead enabled in a standalone Mercenary Camp building. Asians now have better mercenary upgrades. All civs have a technology to replace their mercenary roster with new ones. Overview of changes is below:

Units & Buildings

European Fauna

  • Improved localization of names on European maps. Caribou renamed Reindeer, Elk renamed Red Deer, and Moose renamed Elk (Bison already get renamed to Wisent)

Tavern/Saloon

  • Now supports 10 population
  • No longer has coin trickle by default (is enabled by Theatres or equivalent card)
  • Now has a technology to reset mercenaries

Palace/Monastery

  • Now has a technology to reset mercenaries

Mercenary Camp

  • New building distinct from Taverns
  • Changed skin to removed surgical tools and German symbol
  • Costs 100 coin and 100 wood
  • Constructed by Explorers and Envoys
  • Only trains mercenaries
  • Does not provide a coin trickle or support population

Cree Tracker

  • Now has a the ability to reveal enemies they recently damaged (same as Salteadores)

Cards & Techs

Washington’s Continental Grenadiers (Revolutionary Americans)

  • Legion Grenadiers replace Grenadiers in Forts (otherwise Sweden to USA revolt can unlock more than 12 units at the Fort and make techs inaccessible)

Atonement (Asians)

  • No longer enables mercenaries
  • Now increases Monastery build limit by +1

Koxinga (China)

  • Now enables Iron Troops

NEW Nihonmachi (Japan)

  • Age 4 card
  • Enables Yojimbo
  • +15% to pre-industrial mercenaries
  • +20% to all mercenaries in age 5

NEW Housemen (China)

  • Age 4 card
  • Enables Manchus
  • +15% to pre-industrial mercenaries
  • +20% to all mercenaries in age 5

NEW Martial Race (India)

  • Age 4 card
  • Enables Jat Lancers
  • +15% to pre-industrial mercenaries
  • +20% to all mercenaries in age 5

Mercenary Camps (Germans)

  • No longer transforms Taverns
  • Enables Explorer to build several Mercenary Camps
  • Randomly enables 3/5 of the following: Landsknecht, Jaeger, Giant Grenadier, Black Rider, Pandour
  • Enables Tavern Coin Trickle

Dutch States Army (Dutch)

  • No longer enables training at military buildings
  • Enables Explorer and Envoys to build Mercenary Camps
  • Speed boost reduced from +7% to +5%

Waardgelders (Dutch)

  • No longer enables training at military buildings
  • Enables Explorer and Envoys to build a Mercenary Camp

Contract Irish Brigadiers/Landsknechts/Swiss Pikemen/Giant Grenadiers/Black Riders/Hessian Jaegers (Swedes)

  • No longer enables training at military buildings
  • Enables Explorer to build a Mercenary Camp

German Mercenary Contracts (Swedes)

  • No longer enables training at military buildings
  • Enables Explorer to build Mercenary Camps

Theatres (Europeans)

  • Enables Tavern Coin Trickle

Dance Halls (Americans) / Cantinas (Mexicans)

  • Enables Saloon Coin Trickle

Advanced Saloon (Americans, Mexicans)

  • Discounts Saloons by 10%

Somali Oryx Shields (Somali)

  • Now discounts influence costs

Philhellenism (Wittelsbach)

  • Now interacts with cost switching techs as expected

Soldier of Fortune (Baja)

  • Bounty is reduced from 100% of experience to 80%

NEW Gambling (Europeans, Americans, Mexicans)

  • Replaces mercenary roster with random new ones
  • Specially enabled mercenaries are retained
  • Available at the Tavern/Saloon/Lombard for 300 coin

NEW Samsara (Asians)

  • Replaces mercenary roster with random new ones
  • Specially enabled mercenaries are retained
  • Available at the Monastery for 300 coin

NEW Miasma (Africans)

  • Replaces mercenary roster with random new ones
  • Specially enabled mercenaries are retained
  • Available at the Palace for 300 coin

Age Ups

Mercenary Contractor (Age 3)

  • Enables Explorers to construct Mercenary Camps

Mercenary Contractor (Age 5)

  • Enables Explorers to construct Mercenary Camps
  • Now increases mercenary cost by 5%

Civilization Balance

Swedes

  • No longer have access to Jaegers and Black Riders by default

Revolutions

  • Only provide +150 population space instead of +200

Africans

  • Natives now cost 20% wood and 80% influence
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