Finally got done with the next update. Changes are mostly focused on mercenaries. Age 5 Mercenary Contractor increases their cost slightly. Most instances of mercenaries enabled in production buildings are instead enabled in a standalone Mercenary Camp building. Asians now have better mercenary upgrades. All civs have a technology to replace their mercenary roster with new ones. Overview of changes is below:
Units & Buildings
European Fauna
- Improved localization of names on European maps. Caribou renamed Reindeer, Elk renamed Red Deer, and Moose renamed Elk (Bison already get renamed to Wisent)
Tavern/Saloon
- Now supports 10 population
- No longer has coin trickle by default (is enabled by Theatres or equivalent card)
- Now has a technology to reset mercenaries
Palace/Monastery
- Now has a technology to reset mercenaries
Mercenary Camp
- New building distinct from Taverns
- Changed skin to removed surgical tools and German symbol
- Costs 100 coin and 100 wood
- Constructed by Explorers and Envoys
- Only trains mercenaries
- Does not provide a coin trickle or support population
Cree Tracker
- Now has a the ability to reveal enemies they recently damaged (same as Salteadores)
Cards & Techs
Washington’s Continental Grenadiers (Revolutionary Americans)
- Legion Grenadiers replace Grenadiers in Forts (otherwise Sweden to USA revolt can unlock more than 12 units at the Fort and make techs inaccessible)
Atonement (Asians)
- No longer enables mercenaries
- Now increases Monastery build limit by +1
Koxinga (China)
- Now enables Iron Troops
NEW Nihonmachi (Japan)
- Age 4 card
- Enables Yojimbo
- +15% to pre-industrial mercenaries
- +20% to all mercenaries in age 5
NEW Housemen (China)
- Age 4 card
- Enables Manchus
- +15% to pre-industrial mercenaries
- +20% to all mercenaries in age 5
NEW Martial Race (India)
- Age 4 card
- Enables Jat Lancers
- +15% to pre-industrial mercenaries
- +20% to all mercenaries in age 5
Mercenary Camps (Germans)
- No longer transforms Taverns
- Enables Explorer to build several Mercenary Camps
- Randomly enables 3/5 of the following: Landsknecht, Jaeger, Giant Grenadier, Black Rider, Pandour
- Enables Tavern Coin Trickle
Dutch States Army (Dutch)
- No longer enables training at military buildings
- Enables Explorer and Envoys to build Mercenary Camps
- Speed boost reduced from +7% to +5%
Waardgelders (Dutch)
- No longer enables training at military buildings
- Enables Explorer and Envoys to build a Mercenary Camp
Contract Irish Brigadiers/Landsknechts/Swiss Pikemen/Giant Grenadiers/Black Riders/Hessian Jaegers (Swedes)
- No longer enables training at military buildings
- Enables Explorer to build a Mercenary Camp
German Mercenary Contracts (Swedes)
- No longer enables training at military buildings
- Enables Explorer to build Mercenary Camps
Theatres (Europeans)
- Enables Tavern Coin Trickle
Dance Halls (Americans) / Cantinas (Mexicans)
- Enables Saloon Coin Trickle
Advanced Saloon (Americans, Mexicans)
- Discounts Saloons by 10%
Somali Oryx Shields (Somali)
- Now discounts influence costs
Philhellenism (Wittelsbach)
- Now interacts with cost switching techs as expected
Soldier of Fortune (Baja)
- Bounty is reduced from 100% of experience to 80%
NEW Gambling (Europeans, Americans, Mexicans)
- Replaces mercenary roster with random new ones
- Specially enabled mercenaries are retained
- Available at the Tavern/Saloon/Lombard for 300 coin
NEW Samsara (Asians)
- Replaces mercenary roster with random new ones
- Specially enabled mercenaries are retained
- Available at the Monastery for 300 coin
NEW Miasma (Africans)
- Replaces mercenary roster with random new ones
- Specially enabled mercenaries are retained
- Available at the Palace for 300 coin
Age Ups
Mercenary Contractor (Age 3)
- Enables Explorers to construct Mercenary Camps
Mercenary Contractor (Age 5)
- Enables Explorers to construct Mercenary Camps
- Now increases mercenary cost by 5%
Civilization Balance
Swedes
- No longer have access to Jaegers and Black Riders by default
Revolutions
- Only provide +150 population space instead of +200
Africans
- Natives now cost 20% wood and 80% influence