Bring back a reasonable grace period

Sorry, I meant people pretending that their teammates DC’ing make them lose Elo, not people who DC themselves. (Edited)

As for people who DC early, whether they should lose Elo is debatable. I doubt people would really abuse the grace period to win Elo. And the Elo in team games is already completely busted anyway, so I’m in favor for the grace period to return.

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I still think they shouldn’t

Yes, they can abuse this by unplugging their Ethernet but at the same time, there are people who have a decent internet but the game decides to DC for them

If you suggest to bring back grace period just for people who DC, that’s impossible. There is no system to distinguish between intentional leavers and unexpected disconnections. No need to unplug anything, just Alt+F4 is enough.

But I agree legitimate DC’s are probably much more frequent than Elo abusers (= bring back grace period)

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but then again, this is a double-edged sword

Rather than grace-no-ELO-loss period there should be a grace-reconnect period.

That means, if a match is found, ELO will be updated.

But, if you disconnect, the game is paused, and you have 1 or 2 minutes to reconnect. One time.

That’s probably hard to implement but seriously can’t be that difficult, we have unique userID gameID and 16x speed replay capacity, just taking back control needs to be implemented.


I really like this idea!

Not only would this eliminate the problem of people alt+F4 the game and not losing ELO, but it would solve the problem of when a disconnect occurs for a player mid-game and gives them the opportunity to be able to re-join!

This also goes in line with what has been discussed here: merged-a-way-to-reconnect-would-be-great

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No thanks. Alt F4 needs to be punished. No need for a grace period.

I can see we will get a system in which quitter will get time penalties for the best time he joins the queue instead of elo loss. I would even prefer this system.

The first person to prematurely leave/DC/Alt-F4 wouldn’t get the grace. It’s the teammates s/he screws over who need grace.

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Such rule could be make sense. Still no solution for the annoying quitters. And how would this work for 1v1? Still free elo for other player which makes no sense.

As much as I want to support your suggestion… no. We can’t.

People can and will abuse this.

Imagine your team is well known, strong, etc. Many people know you, and they also know that their odds of defeating your powerful team are minimal.

These same people are competitive. Maybe they are so convinced that they can’t win that they’ll be tempted to… not fight you in the first place.

So then, if you are a tad on the amoral side, you’ll be thinking ‘hmm I’ll just disconnect immediately from games where I come against these OP enemies, because I really don’t want to lose my rating to them’.

Which, of course, is unacceptable behavior overall for the health of the game. A person driven to go up the ladder at any cost, no matter whether they deserve to or not, will disconnect out of every game they aren’t sure they have a good chance of winning. They may, even, rig games, by disconnecting over and over until they match up against another team–a team that is agreeing to throw! All sorts of shenanigans could ensue.

No, we can’t have grace period sadly.

However, it does really suck that disconnects do happen.

Therefore, the solution is to continue to talk to the devs and advocate for changes that wil reduce the # of disconnects at the beginning of the game. If you are getting disconnected, report it, document it, help the devs figure out how and when these disconnects are happening. The more information the devs have, the better they’ll be able to finally pin down all the various ways (I’m sure there are many ways) in which players are getting disconnects that shouldn’t be happening.


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Is this another feature that exists in other RTS (eg starcraft COH2) which isn’t in aoe likely due to dated engine?

Or are you not talking about the game automatically re connecting in game, if there’s a drop in Internet? (for example)

The grace period was remkved because people could quit a game if they hadn’t a favorable match up or the map generation was garbage.
Imagine this: if a player who wants to play only goths on arabia could do this he would just alt f4 in every situation where:

  • his opponent is not mayans
  • his map is not good enough to pull out a drush fc into huskarls to kill that mayans player

What I described was the situation before they removed that grace period

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I believe what I am suggesting is the following:

If at any point during the game a disconnect occurs, one time (and only once) the game will pause and wait a period of a few minutes to give the disconnected individual a chance to re-connect.

During this pause, the members of the dropped players team can vote to continue the game without the person, if they know he just raged quit or isn’t planning on returning.
If the player does not return, then the game continues per usual and the person is not able to re-join anymore.

I believe that this solution would solve disconnect problems without needing a grace period. Additionally, anyone who still "alt+F4"s at the beginning of the game will still lose ELO because they did not rejoin the game and it will keep playing without them after the few allotted minutes pass.

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not sure why this is so complicated, should be straight forward.

game has issue disconnecting players and need to be fixed, all other disconnects ie intentional or internet problem should lose elo rating and this should be non-negotiable. everyone come prepared to play and anyone who disconnects not by the game waste everyone’s time, thus punished by losing elo.

for team game, it sucks teammate losing elo and thats the way it should be, so people will actually understand and avoid playing with that player. perhaps a special queue like in dota2 for low priority, many people with disconnect issue play with others who have the same problems.

bump. Devs, please address this. It sucks to have your teammate be the last one without a checkmark in the loading screen; wait for the screen to load for 60 secs; get put in the game; instant resign by teammate, instant loss. You lose hard-won ELO with absolutely no reflection of a skill change (and vice versa for the winning team).

The solution is real simple. If your teammate resigns or drops in the first M seconds, and you resign within N seconds of that, only penalize the first one. (Or only penalize them for resigning if you wish.) M and N could both be 15, for example.

We had this, didnt work. Number of Exploiters > Crashers.

How does it get exploited?

There’s a long list of possibilities. Some you may find if you dig around the forum where players complained about it (which is why it got removed).
Players would leave minute 1 when:

  • they didnt like their spawn position,
  • their civ,
  • didnt like opponents civ,
  • their map,
  • lost a villager fight on Nomad,
  • they would send scouts forward to lame within the first minute and quit if they didnt find anything,
  • got lamed by above successfully,
  • check their allies and opponents Elo, Winrates and details on sites like and didnt like what they saw.

Punishing the “crasher” by him losing points is not a grace period for him, its actually a grace period for his teammates… So one person takes the hit and the rest of the team can rotate who is the “crasher”. Also how would his points be distributed to the other team? Losing points for not playing also influence matchmaking negatively.

Of course there are reasons to drop from a game you don’t like. I assume that’s what’s happening in most of these cases. Punishing the crasher is enough of a deterrent, imo. Rotating the crasher is still a loss and also, there are relatively few premades. But you could even treat premades differently from randoms, e.g. punish all members of a premade for dropping but only the first one in a random team, and that would solve the problem for most players, like myself. As for who receives, split them evenly among the other team — still 1/n times as bad as what it is now. It’s not that hard to address the edge cases. Bottom line is that you shouldn’t lose 1+ games of rating for absolutely no reason you could control.

Its called “Save and Exit” and not Grace Period, and it works, it always does like on Voobly