I had this discussion with someone on reddit and suggested this to him and was wondering what you guys think. The British are not that good at countering Infantry especially on treaty games. So, a buff to their artillery might help. This buff can be given to them either in the form of a separate card of a church tech.
Falconets, Horse Artillery and Rockets could receive a extra multipliers vs infantry
I am aware of the fact that rockets are very strong vs ships if they are within range and that they move faster than the other two heavy artillery but we are going to ignore HP, speed and anti-ship damage for now.
Rockets have a ROF of 5. Heavy Cannons got a ROF of 6. Great Bombards got a ROF of 8
Time based comparison:
In 240 seconds,
- Rockets fire 48 times. 48 * 300 = 14,400 damage to infantry
- Heavy Cannons fire 40 times. 40 * (200 * 3) = 24,000 damage to infantry
- Great Bombards fire 30 times. 500 * 30 = 15,000 damage to infantry
Great Bombards have an area of effect of 5 unlike the other two which got only 4.
A rocket occupies 6 population unlike the other two that occupy 7.
Population based comparison:
Assuming 42 population allotted, we can get 6 Great Bombards or 6 Heavy Cannons (7 for Swedes) or 7 Rockets.
-
6 Generic Heavy Cannons = 144,000 anti-infantry damage
-
6 Great Bombards = 90,000 anti-infantry damage
-
6 Great Bombards with +15% attack card = 103,500 anti-infantry damage
-
7 Rockets = 100,800 anti-infantry damage
-
7 Swedish Heavy Cannons = 168,000 anti-infantry damage
-
6 French Heavy Cannons = 172,800 anti-infantry damage
The French cannon with Gribeauval system does +20% damage, Swedes with Cronstedt reforms occupy only 6 population.
Falconets and Horse Artillery have a ROF of 4. So, in equal time, both fire the same number of shots. However, 1 falconet occupies 5 population and a horse artillery occupies 6.
-
1 falconet = 100 *3 = 300 anti-infantry damage per shot
-
1 horse artillery = 125*3 = 375 anti-infantry damage per shot
-
1 French falconet = 125*3 = 375 anti-infantry damage
-
1 French Horse Artillery = 156*3= 468 anti-infantry damage (156.25 according to calculations)
Assuming 60 population,
- 10 Horse Artillery = 3750 anti-infantry damage
- 12 Falconets = 3,600 anti-infantry damage
- 12 French Falconets = 4500 anti-infantry damage
- 10 French Horse Artillery = 4680 anti-infantry damage
- 15 Swedish Falconets = 4,500 anti-infantry damage
Suggested buff:
Give Falconets, Horse Artillery +1.0x (or+0.5x) multiplier vs. Infantry and give Rockets +0.25x vs. Infantry.
If the buff for Falconets and Horse Artillery is +1.0x:
-
1 falconet = 100*4 = 400 anti-infantry damage per shot
-
1 horse artillery = 125*4 = 500 anti-infantry damage per shot
-
12 falconets = 4,800 anti-infantry damage per shot
-
10 Horse Artillery = 5,000 anti-infantry damage per shot.
If the buff for falconets and horse artillery is +0.5x anti-infantry damage,
- 1 falconet = 100*(3.5) = 350 anti-infantry damage per shot
- 1 horse artillery = 125* (3.5) = 437.5 anti-infantry damage per shot
Assuming 60 population:
- 12 falconets = 4200 anti-infantry damage
- 10 Horse Artillery = 4370 anti-infantry damage
For rockets,
- 10 rockets pre-buff = 3000 anti-infantry damage in a single volley.
- 10 rockets post buff =3750 anti-infantry damage in a single volley.
- 7 Rockets post buff do = 126,000 anti-infantry damage (which is still less than what 6 generic heavy cannons can do but still a buff).