The tower rush strat is already nerfed by DE. No need to nerf it even further. Most people at lower elo that tower rush are pretty bad in tower rushing. It isnt powerful at all. If i play against a tower rusher, then i am pretty sure i will win most of those games.
and yet they are already proving to be stronger then people thought they were - that alone shows why they should be picked. people have underestimated their non tower rushing strategies because trushing is so strong.
The fact a civ is viable does not mean it’s fine. For 95% people there is no reason to pick Incas now as almost everything Incas can do, another civ can do it better, or with a much simpler game plan. This just adds another civ to the embarrassing list of civs that you hope never rolling when going random: Italian & Portuguese & Malay (water civs), Indians (RIP Imp camel), Burmese (RIP Arambai).
By removing the main traits of certain civs for (dubious) balance reasons we have ended up in a state where now 5-10 civs are at the bottom stat-wise with extremely boring game plan and absolutely no incentive to play them.
Compare the pickrate with civs like Khmer, Cumans, Turks, these 3 show poor stats as well but still have okay pickrate because at least these civs have clear things that make them unique.
That’s just not how the game works currently. Versatile civs with no further bonuses tend to all hang out in the bottom tier civs. The few versatile civs that are strong aren’t strong because they are versatile, but because of sick eco bonuses.
You’re mixing game and competition. Game means fun. Fun doesn’t care about win rate or if civ top or bottom. Yes, weak civ means a bit lower mmr. Don’t care if i like to play it.
People are different. And have different ways to enjoy game.
Versatile civs though weaker provides some new experience. And that’s great.
Then your argument doesn’t hold because the old Incas were more fun before this change, seeing that their pickrate dropped by >2x.
Define “versatile”. Every top civ has at least 2 different main units (eg. Franks have knights and TAs, Mayans have archers and Eagles) with access to several FU units on the side, and sick eco bonuses that would make even some suboptimal strats viable.
If you want a civ that can go scouts/archers/xbows/knights depending on the situation, well Mongols can do that, while also having better eco bonus than the civs you mentioned, and the additional options to go for Mangudai, Hussars, Siege.