Bug and balance issues in Beta test

After 2 days I and my friends have tried several bugs, crashes and personal balance thinking.
Time is limited so just roughly.

Bug and error:

  1. Team game multi-play and invitation acceptance always crash, 1v1 didn’t have any crash yet. All of us (total 4 people) did benchmark test and all around 1600~1700, but only 2 of us have much higher chance to get crash.

  2. Unit always stuck between trees.

  3. Space and F1 can’t use for hot key.

  4. Map resource sometimes does not distribute averagely.

  5. People can kick me out the room in Quick match.

  6. The description characters are too small.

  7. I can’t see anywhere can let me change back old UI (resource display next to unit status).

Balance:

  1. Greek generally stronger than Egypt and Norse. It gets too much buff in some myth unit, heroes are also harder to kill.
    1.1 Bull Minotaur (5.2) speed is faster than Guardian Anubite (both upgraded). However Bull Minotaur is much stronger states with area damage skill and Anubite is described as “fast unit”. Better revert to initial (remove speed buff in minotaur upgrade).
    1.2 Centaur arrow rain is too good. It will be useless on single but too strong in a group of army. They are already high speed range unit I would think initial one is suitable for their role already, Norse can’t do anything until age3.
    1.3 Manticore do much more damage than before I feel from the experience, their damage are better than most of age4 myth unit.

  2. Cyclops, medusa and mummy give back instant kill, especially medusa and mummy are age 4 myth unit. Usually when people train these 2 units is late game with massive army. It has its own purpose at that period (to kill high HP unit immediately), it is just bad for medusa just do some damage in once skill and this is also not matching myth. Mummy skill is completely useless what is the use to wait unit to die by hurting secondly in late game.

  3. Egypt Avenger skill is useless as age 4 myth unit. It does only poor melee damage with slow speed. Even 1.1~1.3 do more damage than this.

  4. Norse great hall is a bit expensive, originally longhouse (110w) divide into new longhouse (80w) and great hall (160w), now Norse needs to build 2 type of building to train the same unit as before in age2, and still need to pay 20 more wood than before. 2 nerfs for Norse rush is a bit too much, especially AOMR has more resources near main TC than before. it is better adjust new longhouse + great hall = 220w as before.


Time is short this is only 4 of us feels in beta test.

image

Capture from Chinese discussion.
Pop and speed shall always be untouched when considering balance.

Please learn from AOE3, faster unit are always breaking the balance.