Bug in mission 12: villagers appearing in the path of the enemy army, allowing exploit

  • Game Version: v.100.17.31993.0 (490745R)

  • Build Number:

  • Platform: Steam

  • Operating System: Windows 11

Issue:

In the mission 12 from the “Fall of the Trident” campaign, when the automatic trigger gives you some villagers, I received two extra villagers in the green (ally) player, in the path of the red (Enemy) army. I used them to build some walls across the path that army should follow to slow them down, but the enemy army did not attack my buildings, so they were blocked permanently. I don’t think I should have received those two villagers, and, in case of getting them because of a bug, the enemy army should be able to destroy my buildings, to avoid the complete exploit.


The red army blocked by a wall

Trigger Event:

This happened in the moment I received the miner villagers

Repro Steps:

I don’t know if this is common or not. As it does not happen at the beginning of the scenario, I do not want to repeat the first 10 minutes again and again until it happens one more time.

1 Like

Hi @MiluBarbaro, thank you for the report. Please could you attach a recorded game of this happening? Cheers :slight_smile:

In which folder can I find the game?

@MiluBarbaro Main Menu → Replays → Open Directory.

I cannot find it. There are several replays but from a month ago (this one I played like 5 days ago)