Issue:
During a ranked team game, one of the enemy players (Pink) used multiple Wololo (conversion) abilities to convert our team’s units (Yellow and Green players).
At the end of the game, the converted player (Pink) appeared with a negative unit count in the match timeline screen.
This is clearly a visual or calculation bug, as unit counts should never go below zero regardless of conversions.
What Happened:
- Around 35-50 minutes into the match, player “R&V” (Pink) performed 2 Wololos and converted a large group of units from players “Lincko” (Yellow) and “Blackwisp” (Green).
- The units were successfully converted (we saw the animation and the converted units fighting against us).
- After the game ended, on the timeline graph (“Total Unit Count” selected), the Pink player’s unit count went below zero, showing a negative value.
- The Yellow and Green players’ unit counts remained high, despite clearly losing many troops to conversion.
