Bug of replace object in scenario editor

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • **GAME BUILD: 101.102.11673.0(#77209) 10590066
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Now that if we replace a building which have annex building(s) to other building,the game will delete his annex building(s)(for example,replace a TC to a castle,618 619 620,these will be deleted)
Though I don’t like this,it’s ok.over
But it do not efffect in the opposite case.If we replace a building to TC or gate or others,which have annex building(s),the game will not create new annex building(s),This leads to:
1,we get a TC without annex building(replace to TC)
2,crash!(replace to gate)

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. scenario editor
  2. new trigger new effect
    3.replace a building to TC or gate or others,which have annex building(s),then test.
    4.the game will not create new annex building(s)

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
replace a building to TC or gate or others,which have annex building(s),the game will create new annex building(s)
BTW we know if we relace a building to a unit(or unit to build),the game will delete building and create a new unit.I don’t want fixing it with this way

:arrow_forward: IMAGE

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:arrow_forward: GAME FILES (SAVE / RECORDING)

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