Version/mode: AOE IV 9.1.404.0, 4v4 team ranked
Summary: The player sorting within ranked team games can be greatly improved
Body:
The player sorting within ranked team games can be greatly improved. It seems like many times the top players end up on team 1 and the bottom half on team 2.
I know match making has nothing to do with rank (MMR), I know it is based on the underlying ELO for the mode (i.e. one for 2v2, one for 3v3 and one for 4v4). I also know that some teams are premade, but even when taking all this under consideration there can be greatly unfair games.
Here is a fresh example from yesterday, a game shown on Twitch from Mokomi, a Team Game streamer: Mokomi's Game – AoE4 World
Twitch - Twitch
In the game shown player 4v4 team ranked ELO at the time of the game:
Team 1: Mokomi (1548), BearFriendly (1293), nannelund (1130) and simbax (1374)
Team 2: Flyan (1150), 厚德载物 (1122), XQC (1183) and Niko (1152)
Mokomi’s team 4v4 average is 1336 ELO vs the opponents 1152 ELO, an almost 200 difference, a very shitty match up imo.
Mokomi was teamed with BearFriendly and Flyan was teamed with 厚德载物.
I know this because I watched the stream and then did research on aoe4world.
The search time was 5.20 before Mokomi found his game.
Obviously game can’t split the two friend groups but regardless the single conq Simbax (1374) should have been on the other team, e.g. switch team with XQC.
I am guessing (1) the game either forgets original ELO when players queue for a long time or (2) game randoms the chosen players/groups within a match, ignoring their ELO or (3) game puts the people who searched the longest in 1 team first, which results in all the high elo ones in one team.
Whatever, the reason, this game goes to show that the algorithm CAN be improved by a simple sort once 8 players are picked, i.e. the single queuing conq should have been on the other team.
Fixing this would mean ALOT for team games, please PRIORITIZE this simple fix.