Bug: Shift-Queue Commands still super buggy / not working! (Actions get lost)

Dear Age IV Devs :slightly_smiling_face:

is there any way to mitigate the “Shift-” problematic in AoE4?
It drives me completly crazy. Somehow randomly some shift-queue commands don’t work. Constantly i have random or not the right units in my control groups if a fast shift binding several units, buildings won’t finish building or even start, even i have shift commaned several things etc.

Grubby did a video a few years ago, in the beginng of aoe4.
Today i was talking to Myriad and Faye (the both high ranked “pro player / caster”). Faye said, i have to double click the same commands and just deal with it.

Isn’t there anything i can do to get it working? I played 14.000 Games in Sc2 and was high Masters, (could beat a few low Grandmasters back in the time). It drives me absolutly crazy. I did a Mongol Game today, where i had this so often, i just lost the game, as well because it made me angry with the shift queue problem.
:slightly_frowning_face: i am super frustrated. I love the game so much! Or is there any fix in the future for that?

It seems to be completly random.

Greetings,
+Julles+

They fixed the thing grubby was talking about ages ago.

In settings there are 2 methods of shift queuing. The old one is what he was complaining about.

Yeah but still there are actions getting lost! Like i said, many pro’s also know this. A lot of ppl say to double click in the end, to get sure, that the task is getting finished.

Watched a game between Lash and Ezra a few minutes ago. Ezra lost, because his shift Army Clicking wasn’t registrated in the game and a big portion of his army coud not get into the main fight. He lost the game.

Several more ppl where saying that it is worse than before. It is still a big problem, inputlag + Shift-Queue Commands.

There must be a fix for that! Please!

There is a comment of SortOfSC to this topic. When do we get a fix? There are also Sc2 pro’s who don’t wanna join aoe4 because the game is still so “buggy”. (Replay autoconect missing, Shift-queue bug, Disconects, Sync-error, random crashes, pathing of units, etc.)