Bug when killing treasure guards

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 12327
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

When a unit is ordered to kill a treasure guardian, once it is defeated, instead of fighting the other guardians, it walks to where the first guardian fell and only then starts fighting the other guardians. Instead of this happening, military units should fight another guardian immediately after a guardian dies. This is very annoying especially for native civilizations.

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Take a explorer + an allied unit
  2. Order them to fight a treasure guard accompanied by another (with outlaws being more visible)
  3. As soon as the first guardian dies, the explorer will automatically fight the next one, minus the accompanying units, which will go to where the first guardian fell.

:arrow_forward: EXPECTED RESULT

There seems to be a bug where when ordered to kill a treasure keeper, it immediately sets up a position “flag” for the unit in question to move to that point.

:arrow_forward: IMAGE


Yeah, or sometimes they just idle, till the explorer gets attacked by the next guardian.

1 Like

do you know shift click to kill treasure guardians works rigtht?

Yes, lol, I do that. But it is a longer path and it takes more time. Can you imagine if you had to do the same thing vs regular units? We’d all go crazy 191919

1 Like

good report, now we are tracking it inside