Bug when masking beach terrain in RMS

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: v101.103.22566.0 #153638 19603495
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

Masking Beach terrain under certain circumstances not possible in RMS

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. See video

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?

See video

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

RMS files not allowed

RMS script used in the video - extendable spoiler

/*
<PLAYER_SETUP>

random_placement
behavior_version 0

<LAND_GENERATION>
base_terrain WATER

<ELEVATION_GENERATION>

/* <CLIFF_GENERATION> */

<TERRAIN_GENERATION>

create_terrain BEACH {
land_percent 2
number_of_clumps 1
base_terrain WATER
}

create_terrain DLC_MANGROVESHALLOW {
land_percent 2
number_of_clumps 1
base_terrain BEACH
terrain_mask 2
}

create_terrain SHALLOW {
land_percent 2
number_of_clumps 1
base_terrain WATER
}

create_terrain BEACH {
land_percent 2
number_of_clumps 1
base_terrain SHALLOW
terrain_mask 1
}

create_terrain BEACH {
land_percent 2
number_of_clumps 1
base_terrain WATER
}

create_terrain GRASS {
land_percent 2
number_of_clumps 1
base_terrain BEACH
terrain_mask 2
}

create_terrain SNOW {
land_percent 2
number_of_clumps 1
base_terrain WATER
}

create_terrain DLC_BEACH3 {
land_percent 2
number_of_clumps 1
base_terrain SNOW
terrain_mask 1
}

<OBJECTS_GENERATION>

<CONNECTION_GENERATION>

DLC_REEDSBEACH can also not be masked, it is only either full REEDSBEACH or the terrain it masks or should masks - no masking possible

However Forest, Reeds (Shallow) works like normal.
Weirdly in scenario editor if you use layering mode Reedsbeach mixing will generate like 50% wood.