GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #180059 (24094652)
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 11
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
The fortified clearing map is supposed to spawn two 4-tile golds and one 4 tile stone per player. In most generations, even with a 2 player map size, at least one of those 6 resource seems to not be correctly generated.
From the map script:
#const GOLD_SECONDARY_DISTANCE 20 #define GOLD_SECONDARY #const GOLD_TERTIARY_DISTANCE 26 #define GOLD_TERTIARY(…)
#const STONE_SECONDARY_DISTANCE 20 #define STONE_SECONDARY(…)
#include_drs includes/starting_resources.inc
The map is currently in the 1v1 ranked map pool and it feels VERY unfair to play.
I suspect the issue is related to wall generation and the fact that having WALL_ENABLE #define’d makes the gold/stone generation in resources.inc use set_circular_placement
FREQUENCY OF ISSUE
- 80% or more of the time I play on Fortified Clearing (FREQUENTLY)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e!
Here’s the steps to reproduce the issue:
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Generate a Fortified Clearing 2 player size map
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Check if both players have their 3 4tile minerals (2 4tile golds and 1 4tile stone)
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If all 6 4tile piles are on the map, try generating another fortified clearing map. Within 2 to 4 generations you should run into the bug.
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not prese nt?
Each player should have their main gold, stone, the two 4tile golds (secondary and tertiary) and their 4tile stone.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the prob lem.
Im attaching a replay for a quick map where red’s (gurjara) 4tile stone didnt generate:
But it should be very easy to test. Most map generations seem to be bugged.
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file ser vice.
