Alright So i was hoping This updated version of the game would fix alot of these issues that were in the previous classic version. Some have been fix but it seems others have gotten worse.
First One is completely game breaking. The AI tend to mass suicide their villagers for resources in the player/other enemy territory. When they have perfectly those same resources in/near their base/area. ■■■■ they would have Animals and berry bushes right next their TC and yet they’re over hunting my animals trying to run pass my towers and troops dying over and over until they run out of food and just stall out and die. This happens very early on to, Only way to seemly fix this is if you’re playing on islands since they can’t get to your base by walking there.
2nd Bug Also fairly game breaking. Pathing is still really bad, If not Worse on some cases Now as far as units getting stuck between tree/buildings no issues But if you try to move them in a group they will get stuck on each other instead Like even if a 2 units is moving the same direction The front unit will get stuck on the unit behind it and can’t go forward while the unit in the back is stuck on the one in front of it and its just a chain reaction with any other troops near them even enemy troops.
3rd bug. Units will randomly cancel orders given to them. Some units like the scout if i order it to attack a villager will just randomly cancel that order and go idle a few other units do it to.
4th bug Some what similar to the first bug, the stalling out and dying part. This was an issue back in classic to. At some point the AI will just randomly stall out and stop working their villagers. Like they were defeated or something and stop progressing all together even if they have resources in storage or some that can be collected nearby
5th Bug- Most of this bug has been fixed Its the conversion bug, Back in classic if you remember If you have 2 priests converting the same unit. The unit being converted will be unable to move/attack at least for the AI anyway. But it seems to be fixed on all units expect siege units. They will get that stuck animation. Glad most of this was still fixed because how easy it was to convert the AI. I yet to try and covert buildings like towers to see if they still get the stuck animation still can’t confirm yet.
6th bug- Minor bug, Very rarely when you make a farm it will be unworkable by villagers. It just happen to me for the first time about 30 mins ago, i had to delete and rebuild the farm to make it workable again.
7th- Bug for some reason your units even if there are enemy units near them, They won’t go attack them, They will just stand idle there like they’re on stand ground, when they’re not. This seems to only affect other enemy units and not enemy buildings
Quite a few annoying bugs i can live with some of the minor bugs that i said but the major ones really really need to be fixed
Edit- New bug found- Boats for some reason will try and return resources to docks that are on the otherside of land strips, as in two large bodies of water are sperated by a peice of land and if you have a dock on the otherside of the landstrip while boats on the otherside they will try and go to the one that they can’t get to because its closer in tiles than say another dock in their body of water thats maybe a few tiles further away. Oddly this is the other way around with villagers they will take so lumber to a storage thats nearby over the TC thats one tile closer so they walk all the way around to the storage instead of the TC kinda odd This is a minor bug, but i suppose i should point it out.
Another bug i found is the AI again
Here and there the AI will flip out with a villager spamming it between two tasks rapidly causing the villager to be basically stun lock endlessly also minor as it doesn’t always happen