Byzantines need to lose Bombard Cannons

Hera said the same thing about Cumans 1 or 1 and half year ago.

Byzantines is designed to be an early Imp power spike civ. Removing BBC will hurt their identity badly imho.

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  1. Your own post is a perfect description of a proper Defensive civilization and how it should work.

  2. Gameplay wise, Bombard Cannon is one of the most quintessential defensive units in the game. It is available to the Defensive civ. Byzantines. Makes sense.

  3. Even TheViper will surely disagree to the proposal.

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I wouldn’t mind them losing BBC, but only if they get Bloodlines, Blast furnace, Masonry and Architechture, Herbal medicine, Siege engineers and Heated shot.





Yes, I like the Byzantines, how can you tell


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Ultimately, both of these are personal opinions. I find it annoying to play against them, you think it’ll hurt their civ identity. Fair enough.

I do have to say that I don’t personally find civ identity arguments particularly convincing for the most part. There are a few things you can justify, especially UTs and bonuses. Units are important, but only if they are the iconic or the most important units.

So, turkish bombards, or gothic infantry, or hun cav archers? that’s part of civ identity. Nobody hears Byzantines and thinks “oh, bombard cannons”.

Your first point leans on a lot of assumptions. Historically, it makes 0 sense for them to have to BBCs. Gameplay wise, I explained why it sucks, your entire argument is “eh, is feels fine”. That’s not really an argument now, is it?

Care to address my full argument? I am not a fan of cherry-picking and responding to only the parts you like.

Historically, Byzantines used BBCs in warfare. What’s the problem?

I agree with Bloodlines but no need to remove Forging. That would make their Cataphracts useless.

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You raised issue of historicity (standalone subject); I commented on it. I have nothing to add gameplay wise; I am covered by others.

PS: And why you respond through edit of your previous post? Your reply to my post is supposed to be below my post.

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Well, let me rephrase instead: if they arent broken, dont fix them

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IDK. If I hear Byzantines, I think “Arbs, Halbs and BBC” or “Cata, Skirms and BBC” depending on civ match up.

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imho Cataphracts is still decent against infantry in terms of cost and pop efficiency even without Forging. As a countering civ this change will enhance this role more.


In above, without Forging and without Bloodlines is still OP
If with Bloodline and without Forging would be much better than current state. This change will make Cataphracts much better. If it will make Cataphracts useless, it means Cataphracts is already useless

Byz can be good in the right hand but not broken. In these vids, there were only very few or no cataphracts except the second one. Byzantine players get significant lead in terms of map control, taking most gold mines in the maps. The opponent entered trash war while byz is not. To tech into cata, you need a lot of resources and lead. This is not common in 1v1.

Pros won as byz. Pros won with other civs as well. So? Would you mind share any pros suggesting Byz is too broken and need nerf?

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I’m just going to quote AbuzzJam as I don’t want to repeat what he already said.
“Byz can be good in the right hand but not broken. In these vids, there were only very few or no cataphracts except the second one. Byzantine players get significant lead in terms of map control, taking most gold mines in the maps. The opponent entered trash war while byz is not. To tech into cata, you need a lot of resources and lead. This is not common in 1v1.”

I’d also like to point out that describing Cataphracts as primarily good in Mid-Imp, Post-Imp whatever. Is describing them as niche by definition, given that you agree that most games don’t go to Imp.

How is that incorrect or unfair advice? The idea of “Prevent or atleast make it awkward for X Civ from getting Y Imp/Castle power spike on Z Map” is an extremely relevant one in plenty of matchups, the most iconic example is of course Goths Imp Infantry Spam, and it’s often the first thing that people advise Newbies to do that voice their struggles with the matchup.

Because it’s due to, but not limited to things like: I have limited time and energy, other people may of already made the same point, I don’t disagree and I have nothing interesting to say regarding it, or I simply have not enough passion. I assume most other people operate under similar restrictions

So I choose to address specific parts that jump out to me , rather than making an extended half-hearted response to an entire short essay , especially when there is no ulterior motive for doing it, like say at school . Sorry if this sounds rude.

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Yeah good point but your scenario is just 1x Cataphract vs. 1x halberdier which is not a realistic fight. That fight would never happen in a real game.

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Celt cried in corner

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Incas, Slavs and (I believe) Romans too

Also, neither unit are fully upgraded for Byzantines, so you could arhue its not that much better than Chinese, Bulgarians, Spanish or Sicilians

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You are talking about compositions, not units. Your thought process there is “what is a good unit composition which you can use in arabia 1v1”. I am talking about units which by themselves are symbolic of the civ. So, Persian war eles and trash bows are what I think of when I hear iconic perisan units, although you’ll never make war eles in 1v1 arabia.

I am saying that they are broken. Not broken as in OP, but broken as in annoying to play against.

I replay on the same post because I don’t want to bloat a thread, especially when I don’t have much to say as a relply. I was wrong, sure, Byzantines did use a few cannons towards the end of their era. But that’s just a side tangent.

If you had said, “I don’t care about history”, I’d have totally accepted that as valid.

What you are talking about, there, is valid if you get all upgrades. However, it is not necessary to get logistica for catas to stomp infantry, including halbs. You only need the elite upgrade.

That means, the cost is similar to getting elite battle eles, elite elephant archers, or heavy cav archers (somewhat more expensive, but not outrageously so).

Would you mind sharing where in this thread I said Byzantines are OP?

The game has a natural progression which goes on till imperial age. So no, imperial age is not niche. Now, we can look at the stats to see how many games go on till imperial, but I can’t find those anywhere.

If your opponent is competent, it’s fairly likely that the game will go on till imperial. The “stop goth spam” isn’t just about preventing them from getting to imperial, it’s about limiting resources, and map control to stop them from getting enough resources to completely overrun you. You can let them get to imperial, and even get their UTs and still win.

Fair enough, sorry if I was too harsh. It’s just that I see a lot of people doing this thing. I’ll write a paragraph to illustrate a point, like with that paragraph you responded, which is to show how powerful Byzantine army compositions are. But then, someone will pick apart one point, which isn’t that important to the argument. I could remove that reddit line from that paragraph and the contents are still fully valid.

If you had said “I don’t agree that byzantines have a strong army comp”, or “I do agree that they have a good army comp”, we could’ve discussed further, but there’s no point arguing over what redditors think imo.

@JokerPenguin593 @Grep0sofHeckels @SMUM15236 @AbuzzJam4677680
Look, if you think that Byzantines are fine as they are, it’s fine, we can just agree to disagree. I am not making a claim that they are OP, and never have made such a claim. If you go by win rates, they are actually a little underpowered.

My issue here is that I have given a lot of justifications and specific points as to why I think that they aren’t fun to play against, and some of you haven’t addressed that at all. For example, I haven’t seen a single comment here addressing my points about Chemistry directly. The closest I’ve got is from @SMUM15236, about how they are an early imp power spike civ.

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What if they got scenario editor unit only “flamethrowers” instead?

What does this do?

–20 char addendum–

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Given the fact that Cataphract have Blast damage, 1x Cataphract vs >1 halberdier would be much better

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