Camel Scout (hype and predictions thread)

4 damage and 75 hp in feudal age would make it a bit tankier and thus better as a meatshield when combined with ranged units. They also survive another tad longer against spearmen. As a trade off they’d become a bit worse at early game raiding, where you want to do as much damage as you can before the villagers reach the TC or the spearmen arrive. This stacks with their line of sight disadvantage So there would perhaps be a bit more of an identity/use case difference between the two mounted scouts. Their matchups in terms of who wins when fighting enemy units without support doesn’t really change. The fights just take a bit longer.

Assuming the HP doesn’t change between dark age and feudal age (as it doesn’t for the other two scout units) and the speed rankings stay scout cavalry > camel scout > eagle scout the dark age setup could still work if the dark age camel scout had 2 base damage and at least 1 bonus damage vs cavalry. The matchups become less even, it’s clearer that in both cases the slower unit wins the fight. This dark age camel scout would also be pretty weak when defending against a drush.

Interesting idea… Looks a bit more like an upgrade line up to the camel as well maybe, stat-wise. (Even better maybe if the hp is rounded up to 80.)

So the stats would become something like:
Cost: 55 food 60 gold (camel rider line)
Build time: 42s
Speed: 1.15 dark age; 1.45 feudal age
Attack Speed: 2
Damage: 2 dark age, 4 feudal age
Bonus: at least +1 to cavalry, camels, ships and fishing ships starting in dark age
HP: 75 (80?)
Armor: 0/0
LOS: 4

(Also: what the duck said about the dark age.

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