Camera snaps to an unpredictable unit in an army control group

One great feature is that we can rally our military production buildings into an army control group, so that newly created units are automatically added into the control group and will automatically run and join the army.

Unfortunately, the camera snaps to a semi-random unit in the control group, which can occasionally cause severe disruptions. For example, imagine you’re controlling your army in a dangerous situation on the other side of the map, and you need to quickly snap to your base to manage vils, then snap back to army. If your prod buildings are rallying into your army control group, and if there are some newly produced units running across the map, then when you try to snap back to your army you might snap to one of the units running across the map.

The alternative to rallying into the group is to rally to a point and use Select All Idle hotkeys to collect the units into the group, but in some cases it would be better to be able to (reliably) rally straight into the group.

In my mind, the ideal solution would be to order the units as they are added to the control group, and always snap to the unit that was added to the group first (relative to the other units in the group). This ideal solution might not be feasible, depending on how the data is organized in the engine. But if there was some way to ensure that the camera is snapping to the place where the ‘bulk’ of the army is, that would be best (although calculating where the ‘bulk’ is might be too expensive, not sure).

Since this isn’t a bug I’m putting it as a discussion.

1 Like