Campaigns are Lifeless

Because where in previous games did they pronounce things wrong? The
Mongol campaigns pronounced all the mongol names with correct pronounciation. Especially in the Spanish one. It legit sounded like they got people from those backgrounds and got them to say it. AOE II DE sounds very fake. That I agree. Not the original AOE II.

Time stamp: 1:45

How she pronounces “Castile”, “Sancho” and “Alfonso”.

Imagine some washed out UK accent pronouncing this.

Time stamp 0.20

How he pronounced Bordeaux, Joan of Arc, and “Castillon”

Time stamp: 2:37 how he pronounces “Scotland!”

Time stamp: 1:03 that german accent. Which makes sense since Barbarossa was practically the King of Germany as well.

Instead what do we get in AOE IV. I’m sure a lot of Chins were happy around the world to be specifically mentioned. Rather than the people from the Qing empire.

They did constantly. A majority of the inserted characters also had really fake accents. I recall playing the Saladin campaign and listening to the really forced fake accent of an npc. To some people coming from those places, yes it is offensive.

They most often didn’t it seems.

Ill grant you it sounds like they got someone fluent in spanish for the el cid narration. But that is only one campaign.

They did that in every single campaign.

The Definitive Edition does an okay job at pronouncing them. But the original version of the game is really quite awful. Original AoE2 makes the all-too-common mistake, for example, of pronouncing “Genghis” with a hard g, something they corrected in the Definitive Edition.

I agree, that was literally the only annoying thing about that.

They pronounced “Temujin” so perfectly except for Genghis Khan.

But still so far better thanAOE IV.

She calls him Jengis. Like a “J”. In Jenga.

How is that any better. And with a UK accent.

The DE version practically got rid of the accents. Hated it. It’s like some European/western guy narrating everything. With a slight accent that actually made it sound like some western guy is putting on an accent intentionally.

Especially the Spanish girl in the El Cid campaign who does not sound like a genuine Spanish.

I don’t know, I think it’s pretty good so far. It’s different and I can appreciate the attempt. As a fellow Brit myself I can appreciate the style and narration even though I recognise it might sound ‘wrong’ to other people. I mean, we do have trouble conversing and understanding ourselves on this very island. :sweat_smile:

That being said, multiple accents would’ve been nice, as I am in favour of a more diverse range of civilisations, peoples and being interested in their histories.

ThE eNgLiSh ArE tErRoRiSiNg AlL oF sCoTlAnD is something I sorely miss. :heart:

1 Like

In the DE “not offensive” revoice acting, the actor pronounces Rodrigo as “Wod’ weego”

1 Like

AND IT’S TIME FOR US TO FIGHT BACK!.

Now, move to the next bluuuuu flag. 11

I agree the campaigns are lifeless in terms of the narration. Gameplay is good but the narration style doesn’t match the game at all and takes alot out of the campaign experience. They should have followed a simular style of some of the age 2 campaigns and it would have been perfect. The narrator should feel involved in the story and not some like lame documentary.

3 Likes

I see your point. Yeah narration make it less in depth tho. The character should do some acting. I mean the this now the campaign just like tutorial.

For the cinematic its good just the narration make it bad. Maybe dev trying something new but it not AOE like…

2 Likes

Yeah we play games not watching history channel.

When I thought they were doing the “documentary style campaign”, I thought you’d have the wireframe documentary cinematics of this girl or narrator taking you through history, and then when it went into ingame- you’d have a character dialogue and then be guided through the campaigns with the character. The traditional AOE style campaign that happens in all AOE games.

Cinematics → ingame character dialogues.

This is the first AOE game to just do a standard cinematic, not following a particular story, and then do tutorial style campaigns. No need for extra paid voice actors, no need for animations on characters, no need for any ingame cinematics, and no need for any creative story writing!

Oh how convenient.

Here’s my $100