Hi guys, thanks in advance for any assistance that you can provide
ive used the additive modding method before to make similar modifications, but now i cant get this one to work at all, and it seems to make my game lock up whenever i go to enable or disable it as well as when i launch the game.
<protomods>
<unit mergemode='modify' name='Outpost'>
<initialhitpoints>2500</initialhitpoints>
<maxhitpoints>2500</maxhitpoints>
<buildlimit>10</buildlimit>
<protoaction>
<name>AntiShipAttack</name>
<damage>150</damage>
</protoaction>
<protoaction>
<name>CannonAttack</name>
<damage>150</damage>
<maxrange>30</maxrange>
<damagecap>500</damagecap>
</protoaction>
<protoaction>
<name>RangedAttack</name>
<damage>50</damage>
<maxrange>30</maxrange>
</protoaction>
</unit>
<unit mergemode='modify' name='YPOutpostAsian'>
<initialhitpoints>2500</initialhitpoints>
<maxhitpoints>2500</maxhitpoints>
<buildlimit>10</buildlimit>
<protoaction>
<name>AntiShipAttack</name>
<damage>150</damage>
</protoaction>
<protoaction>
<name>RangedAttack</name>
<damage>50</damage>
<maxrange>30</maxrange>
</protoaction>
</unit>
<unit mergemode='modify' name='ypSPCJapaneseOutpost'>
<initialhitpoints>2500</initialhitpoints>
<maxhitpoints>2500</maxhitpoints>
<buildlimit>10</buildlimit>
<protoaction>
<name>AntiShipAttack</name>
<damage>150</damage>
</protoaction>
<protoaction>
<name>CannonAttack</name>
<damage>150</damage>
<maxrange>30</maxrange>
<damagecap>500</damagecap>
</protoaction>
<protoaction>
<name>RangedAttack</name>
<damage>50</damage>
<maxrange>30</maxrange>
</protoaction>
</unit>
<unit mergemode='modify' name='deOutpostAfrican'>
<initialhitpoints>2500</initialhitpoints>
<maxhitpoints>2500</maxhitpoints>
<buildlimit>10</buildlimit>
<protoaction>
<name>AntiShipAttack</name>
<damage>150</damage>
</protoaction>
<protoaction>
<name>CannonAttack</name>
<damage>150</damage>
<maxrange>30</maxrange>
<damagecap>500</damagecap>
</protoaction>
<protoaction>
<name>RangedAttack</name>
<damage>50</damage>
<maxrange>30</maxrange>
</protoaction>
</unit>
<unit mergemode='modify' name="FortFrontier">
<initialhitpoints>15000</initialhitpoints>
<maxhitpoints>15000</maxhitpoints>
<los>30</los>
<protoaction>
<name>AntiShipAttack</name>
<rof>1.5</rof>
</protoaction>
<protoaction>
<name>CannonAttack</name>
<damage>300</damage>
<maxrange>30</maxrange>
<damagecap>1000</damagecap>
<rof>1.5</rof>
<protoaction>
<name>BuildingAttack</name>
<damage>300</damage>
<rof>1.5</rof>
<damagecap>1000</damagecap>
<range>30</range>
</protoaction>
</unit>
<unit mergemode='modify' name='YpCastle'>
<initialhitpoints>5000</initialhitpoints>
<maxhitpoints>5000</maxhitpoints>
<protoaction>
<name>AntiShipAttack</name>
<damage>150</damage>
</protoaction>
<protoaction>
<name>CannonAttack</name>
<damage>150</damage>
<maxrange>30</maxrange>
<damagecap>500</damagecap>
</protoaction>
<protoaction>
<name>RangedAttack</name>
<damage>50</damage>
<maxrange>30</maxrange>
</protoaction>
</unit>
<unit mergemode='modify' name='ypCastleRegicide'>
<initialhitpoints>5000</initialhitpoints>
<maxhitpoints>5000</maxhitpoints>
<protoaction>
<name>AntiShipAttack</name>
<damage>150</damage>
</protoaction>
<protoaction>
<name>CannonAttack</name>
<damage>150</damage>
<maxrange>30</maxrange>
<damagecap>500</damagecap>
</protoaction>
<protoaction>
<name>RangedAttack</name>
<damage>50</damage>
<maxrange>30</maxrange>
</protoaction>
</unit>
<unit mergemode='modify' name='ypCastleJapanese'>
<initialhitpoints>5000</initialhitpoints>
<maxhitpoints>5000</maxhitpoints>
<protoaction>
<name>AntiShipAttack</name>
<damage>150</damage>
</protoaction>
<protoaction>
<name>CannonAttack</name>
<damage>150</damage>
<maxrange>30</maxrange>
<damagecap>500</damagecap>
</protoaction>
<protoaction>
<name>RangedAttack</name>
<damage>50</damage>
<maxrange>30</maxrange>
</protoaction>
</unit>
<unit mergemode='modify' name='ypCastleIndians'>
<initialhitpoints>5000</initialhitpoints>
<maxhitpoints>5000</maxhitpoints>
<protoaction>
<name>AntiShipAttack</name>
<damage>150</damage>
</protoaction>
<protoaction>
<name>CannonAttack</name>
<damage>150</damage>
<maxrange>30</maxrange>
<damagecap>500</damagecap>
</protoaction>
<protoaction>
<name>RangedAttack</name>
<damage>50</damage>
<maxrange>30</maxrange>
</protoaction>
</unit>
<unit mergemode='modify' name="deSPCCityTower">
<initialhitpoints>2500</initialhitpoints>
<maxhitpoints>2500</maxhitpoints>
<buildlimit>10</buildlimit>
<protoaction>
<name>AntiShipAttack</name>
<damage>150</damage>
</protoaction>
<protoaction>
<name>CannonAttack</name>
<damage>150</damage>
<maxrange>30</maxrange>
<damagecap>500</damagecap>
</protoaction>
<protoaction>
<name>RangedAttack</name>
<damage>50</damage>
<maxrange>30</maxrange>
</protoaction>
</unit>
</protomods>