Can we fix this?

Some civs’ age 4 cards are overpowered. Like 4 mortar, 4 falcs, 4 culvs.

The rule of age 4 cards are 1600 res, and military shipments should worth a bit lower than that, at 1300-1600 res value. So 3 culvs, 3 falcs are good enough for an age 4 cards, not to mention they cost mostly coin, some wood which are slow gathering resources. 4 culv 4 falc which is 2k res of army, is completely unreasonable. Please fix them to 3. Thanks.

this rule is bad, lets pick some exemple ( i do not take germany as an exemple since this is their civ bonus )

  • 24 crossbow or pike age 4, does it need a nerf aswell ?
  • 3 fluyt age 3 with dutch ( lets say the rule is 1k ress age 3 right ), does it need a nerf ?
  • 6 cuirs with fre age 4, does it need a nerf ?
  • 12 abus age 4, does it need a nerf ( well maybe lol )
    etc…

the resource value for a shipment does not always mean if it is too strong or not, the best example are the 5 cossacks or the 3 fluyts, in terms of value these shipments are insane but in reality in game those shipments are strong but that’s all, in any case those shipment are broken

The 4 culvs i agree tho they need a nerf, but the 4 falcs and the 4 mortars clearly not, in game these shipment are strong but not broken, 3 mounted artillery for exemple is better than 4 falcs for me and mortars are usefull only vs building…

i’ll take an another exemple, norm age 3 is 1k ress right, 10 skirm with china is super good right and its only 850 ress, same with 6 abus it’s only 900 ress, etc

And yet i don’t speak about vills shipment age 2 xD

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does reducing it to 3 culvs change anything about the shipment though cause 3 is the critical point where you would one shot a heavy cannon or a great bombard

so there isnt much of a practical difference between sending 3 or 4 culv except a bit of insurance

Maybe something more like adding a cost is a better nerf to it since that would change the timing of the shipment

well 4 culvs mean you can one shot 2 falc or smth, also yes it’s allow the missmicro and does not really award opponent to outmicro the cannon war, also your opponent need more investment if he eventually want to make culvs himself, so ye 4 culvs is quite insane for me

Q. “Can we fix this?”

A. “Yes we can!!!”

(In the famous words of Bob the Builder)

Sorry, I couldn’t resist. It was set up so well :wink:

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1600 res value for age 4 is more of a guideline than a rule, same with shipments in other ages.

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Yes they are guidelines. Most of the cards follow it. So making it 1500 res makes much more sense than keeping it at 2000 res. Sending 4 falcs can be very overwhelming to opponent which is not fair. And sending 4 culvs completely shut down opponent artillery. At least give those card a 500 coin cost.

Really? The game went long enough that a single card in age 4 is problematic? At which stage you already needed to be able to counter that specific type of unit?

What’s next, disalowing Age III age up before your opponent if you have the 2 falc card in your deck? Because THAT difference in artillery availability is far more problematic.

thats like 10-15 mins in an FI build

And you are telling me, that at this stage you have no cav? no mass whatsoever, which you should have at that stage compared to a FI to stop that?

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Even if it is not a big problem, it is still a small problem. An age 4 army card should be about 3 falc, not 4. It gives an extra artillery that shouldn’t exist. Or we should introduce a cost to that card to balance, or we should bump all age 4 army cards for all civs to 2000 res. Otherwise it is just not fair

you can have mass, and you know what is amazing?

the opponent has mass too to defend those 4 culvs and ofen a few artillery piece for smashing ur base

and so what do you need to effectively counter culv? your own culv.

which you will need to invest in 250 wood + 400 wood and 1600 coin to even have a chance to stop that.

the problem with the shipment is that culv is momentum swing so the ability to just kill a push dead or cripple your ability to defend in a culv war

so yeah just a shipment of 4 can be problematic.

If you dont think culv is problematic, advocate for a 2 culv shipment in age 3 then

culverins are an extreme example because they are absolutely, completely, totally worthless - except when you win entire games with them. They are either oneshotting artillery or just tickling infantry and cavalry. I think that’s why the shipment feels so op, even though its res value is only slightly over average.

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cost of 500? it’s too much. if any civ needs a cost on this is USA i guess. but with 200-300, not 500. With recently nerfs i don’t know if it’s still a thing.