Erasmus is very clear-minded and reasonable. It’s a challenge to disagree or counter-argue his strong point.
Regarding basic, essential facts. Franks pick rate 9%, Britons 5-6% for twenty years, while Saracens and Turks still 1% in a symmetric civ system… makes anyone speechless. @TechYolk
Such a brutal, enormous, inexplicable unbalance… even if you gave Sar and Tk Caravanserai from age 2, the overall galactic unbalance would barely BUDGE!
Game balance is yet one more reason, among a thousand reasons, to give Caravanserai back to their rightful owners… Persia, Saracens, Turks!
yes, Franks have high pickrates on Arabia
Portoguese have high rates on Islands
and Turks have one of the highest pickrates on Arena, should they also be nerfed?
different maps have different civ preferences, over time Arabia has become the most popular map, that doesnt mean we should suddenly make every civ an Arabia specialist
also pickrate doesn’t necessarily mean a civ is unbalanced
Totally wrong. The changes mentioned would only affect the civilizations described. age of empires 2 would still be the same game. There can be no question of ignorance, on the contrary, it would make the game more authentic.
There are players who have been playing the game for 20 years, some for 10 years, and others for 5 years. since the game is still in constant development, The developers seem willing to make changes. They do not have to suit them. but accept that newer vintage players may want changes.
Some players want one or both of these in Age of Empires 2 as well. Apart from that, Age of Empires 4 is not really historically correct, the units and buildings are anything but successful in terms of appearance and gameplay.
Accept that there are players, who do not want, what you want.
A meaningful overhaul of the game mechanics and civilizations always makes sense if it makes things better. To be against this, is to be oldfashioned and not contemporary.
Cosmetic changes will not affect the game’s readability in any way. This argument is untenable and simply wrong.
Bring evidence, but you do not have that. You would have to compare values, to show us that this is the case, otherwise your argument is out of thin air. A number of other civs have also strong lategame units, but I would never be as presumptuous as you, simply claiming that only the turks and persians are the strongest lategame civs without bringing any relevant evidence.
Making cosmetic changes does not interfere with game mechanics, so it’s not really a major change. You are confusing apples with oranges.
Not really.
Age 2 put gameplay and readability over accuracy and is one of the most beloved and best selling rts games of all time.
Age 3 and age 4 put accuracy first and do not hold up to age 2 at all.
Thats a clear counter argument.
Except the inconsistencies that affect all civs. Like archers never running out of arrows; no disease or injuries; villagers working without break; gold just laying out in the open; units never eating, etc
N2m what they would have to do just to make meso civs even viable without steel, xbows, siege, etc and still maintaining realism…
Good news. The ottomans exist in age 2. Turks have a plethora of gunpowder bonuses and a gunpowder uu. Hard to get more ottoman then that.
Can you guarantee it will make it better? Age 4 isnt better then age 2, so id rather it be left alone
Having 6 diffretent knights isnt going to impact readability? Age 4 would show otherwise so yout argument is false.
He difnt say rhey have the strongest late game. He said some of. And thats a fact. In team games units like bbc and war elephants are insanely strong. Making that even stronger would have an impact on balance.
It interferes with readability. Im all for cosmetic skins thouhh.
Provided they are client side only and not baseline.
Obviously we do not like it, otherwise we would have done this a long time ago. Me and the other players prefer, to try to make this game even better. Especially then, if we experience such stubborn, factually wrong resistance as here in the forum from certain people.
As you see it anyway. Problem is your idea of better is other peoples idea of worse.
Yeah we’re Resistant. We see what happens when age games cater to correctness over gameplay and readability. See age 3 and 4.
Meanwhile the game that has always put correctness in the background is beloved. Why would we mess with a clearly working formula?
So if catering to correctness is not necessarily a winning formula, even for those who want correctness, why should age 2 do so?
It’s an extraordinary, memorable thing here on the official Age of Empires forum how 3 people ganged up on @Erasmus11585 yet couldn’t even scratch his rock-solid arguments…
Amazing and inspiring.
Obviously in spite of the limitless aggression and bullying, this topic resonates deeply, the discussion has been incredibly dynamic here!
I think its not just the accuracy thing, at least as far as I am concerned I think its also a balance thing as I believe if you are being raided then you should at least be punished by having your trade suspended temporarily until you take care of the raiding party. Having trade carts that you just cant catch up to even though you manage to get behind enemy lines and into their trade route seems way too OP. Also if you want to talk about the scale etc, you could easily also argue that raiding trade routes also made that trade slow down or evven stop, so having to remove your carts until your trade route becomes safe again does seem to fit better.
Apparently the response to the topic is so great, that the topic creator may fortunately possibly be able to achieve the goal. We all thank him for that
In this case would be Persia. Who lasted from 550 a.c to 1980 as “Imperium”. They passed between a lot of changes, but the revolution on Iran didin’t come before Turkish and Byzantine’s empire fall.