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Game Version: Premium
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Build Number: v.100.18.56738.0 (581026R)
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Platform: Steam
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Operating System: Windows 11
Issue: Carnivora is blown into parts by a meteor strike.
Issue: Carnivora is blown into parts by a meteor strike.
and what else? why a bug
Because carnivora (and all its parts) are supposed to be immovable/ immobile. Carnivora is actually a unit made of several different game items, so meteor being able to separate and move them is the bug ![]()
Lol. That’s actually a bit funny
but where is supposed that? where is written
<unit name="Carnivora">
<displaynameid>STR_UNIT_CARNIVORA_NAME</displaynameid>
<rollovertextid>STR_UNIT_CARNIVORA_LR</rollovertextid>
<shortrollovertextid>STR_UNIT_CARNIVORA_SR</shortrollovertextid>
<icon>resources\atlantean\player_color\units\carnivora_icon.png</icon>
<animfile>atlantean\units\myth\carnivora\carnivora.xml</animfile>
<soundsetfile>atlantean\vo\carnivora\carnivora.xml</soundsetfile>
<obstructionradiusx>1.9900</obstructionradiusx>
<obstructionradiusz>1.9900</obstructionradiusz>
<selectionradiusx>2.5000</selectionradiusx>
<selectionradiusz>2.5000</selectionradiusz>
<impacttype>Unarmoured</impacttype>
<dependentunit>CarnivoraBase</dependentunit>
<dependentunit x="0" z="2">CarnivoraArm</dependentunit>
<dependentunit x="0.7" z="-2.0">CarnivoraArm</dependentunit>
<dependentunit x="-2.3" z="-1.3">CarnivoraArm</dependentunit>
<culture>Atlantean</culture>
<flag>Immoveable</flag>
<flag>RotateInPlace</flag>
<flag>CollidesWithProjectiles</flag>
<flag>CorpseDecays</flag>
<flag>ShowGarrisonButton</flag>
<flag>DontRotateObstruction</flag>
<flag>ObscuredByUnits</flag>
<flag>DoNotDragSelectWithUnits</flag>
<flag>OrientUnitWithGround</flag>
<flag>ExcludeFromIdleQuery</flag>
<flag>HideStances</flag>
<flag>DependentAttack</flag>
<flag>ConstrainOrientation</flag>
<flag>CreateUnitGroupAutomatically</flag>
<flag>NonSolid</flag>
A snippet from its code. Its made up of dependent units (units that are attached to other units) and its first flag is immovable.